The Forge Forums Read-only Archives
The live Forge Forums
|
Articles
|
Reviews
Welcome,
Guest
. Please
login
or
register
.
March 05, 2014, 02:36:02 PM
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Forum changes:
Editing of posts has been turned off until further notice.
Search:
Advanced search
275647
Posts in
27717
Topics by
4283
Members Latest Member:
-
otto
Most online today:
55
- most online ever:
429
(November 03, 2007, 04:35:43 AM)
The Forge Archives
Inactive Forums
CRN Games
(Moderator:
Clinton R. Nixon
)
Easy Uncontested Actions and Gathering Magic Power
Pages: [
1
]
« previous
next »
Author
Topic: Easy Uncontested Actions and Gathering Magic Power (Read 1090 times)
Luke Sineath
Member
Posts: 17
Easy Uncontested Actions and Gathering Magic Power
«
on:
June 27, 2004, 10:50:23 AM »
The DM rolls 0 dice in an Easy Uncontested action. This means that all of the player's dice will be successes. Therefore, a character with a Cerebrality of 4 and a Cast Spells ability of 4 can gather 8 spell dice! Consequently allowing her to burn an entire city block! That seems a bit crazy; I think I'll roll 1 or 2 dice against Gather Magic Power.
It seems that EUAs can result in all sorts of craziness. Someone could just climb a fence and get 4 bonus attack dice, or state 4 facts.
Logged
"By all means, the GM must be ready to act out and exaggerate the personalities of all NPCs. Even if it means breaking the table everyone is gaming on." --Curse of Kabis
Jason
Member
Posts: 21
Easy Uncontested Actions and Gathering Magic Power
«
Reply #1 on:
June 27, 2004, 03:39:10 PM »
I think your missing the dice for the level your on. Table 4-2 says:
Quote
The GM always adds the Donjon Level (Chapter 7: Running Donjon) to
the number of dice listed above.
(p24 of screen pdf).
-Jason
Logged
Luke Sineath
Member
Posts: 17
Easy Uncontested Actions and Gathering Magic Power
«
Reply #2 on:
June 27, 2004, 11:34:29 PM »
Ah, you're right. Sorry about that. What a silly mistake!
Logged
"By all means, the GM must be ready to act out and exaggerate the personalities of all NPCs. Even if it means breaking the table everyone is gaming on." --Curse of Kabis
Wulf
Member
Posts: 141
Easy Uncontested Actions and Gathering Magic Power
«
Reply #3 on:
June 30, 2004, 06:49:53 AM »
Even so, I had beginning characters routinely casting spells with 16 dice! I decided quite quickly to up the resistance to gathering magic power!
Wulf
Logged
DevP
Member
Posts: 576
Easy Uncontested Actions and Gathering Magic Power
«
Reply #4 on:
June 30, 2004, 01:04:53 PM »
Another fix for magic is: while you roll Cerebr. + Ability to gather power, you can only use Spell Dice + Ability to cast the actual spell. Plus, players have to pay dice depending on the scope of the intended effect.
Upping resistance also works; perhaps increasing the resistance based on how often their drawing up power.
Logged
Dev Purkayastha |
10by10room is a tumblelog
|
Come visit StoryGames Boston!
jdagna
Member
Posts: 563
Easy Uncontested Actions and Gathering Magic Power
«
Reply #5 on:
July 11, 2004, 03:43:19 PM »
In Donjon, you also roll at least one die for every test, even when you have a 0. You just let both people in the test roll an extra die. So in the 8 vs 0 case, you'd roll 9 vs 1.
That's still a lot of successes, though (an average of four or so). If you search back through old posts, I know we discussed a solution at one point.
Logged
Justin Dagna
President, Technicraft Design. Creator, Pax Draconis
http://www.paxdraconis.com
Pages: [
1
]
« previous
next »
Jump to:
Please select a destination:
-----------------------------
Welcome to the Archives
-----------------------------
=> Welcome to the Archives
-----------------------------
General Forge Forums
-----------------------------
=> First Thoughts
=> Playtesting
=> Endeavor
=> Actual Play
=> Publishing
=> Connections
=> Conventions
=> Site Discussion
-----------------------------
Archive
-----------------------------
=> RPG Theory
=> GNS Model Discussion
=> Indie Game Design
-----------------------------
Independent Game Forums
-----------------------------
=> Adept Press
=> Arkenstone Publishing
=> Beyond the Wire Productions
=> Black and Green Games
=> Bully Pulpit Games
=> Dark Omen Games
=> Dog Eared Designs
=> Eric J. Boyd Designs
=> Errant Knight Games
=> Galileo Games
=> glyphpress
=> Green Fairy Games
=> Half Meme Press
=> Incarnadine Press
=> lumpley games
=> Muse of Fire Games
=> ndp design
=> Night Sky Games
=> one.seven design
=> Robert Bohl Games
=> Stone Baby Games
=> These Are Our Games
=> Twisted Confessions
=> Universalis
=> Wild Hunt Studios
-----------------------------
Inactive Forums
-----------------------------
=> My Life With Master Playtest
=> Adamant Entertainment
=> Bob Goat Press
=> Burning Wheel
=> Cartoon Action Hour
=> Chimera Creative
=> CRN Games
=> Destroy All Games
=> Evilhat Productions
=> HeroQuest
=> Key 20 Publishing
=> Memento-Mori Theatricks
=> Mystic Ages Online
=> Orbit
=> Scattershot
=> Seraphim Guard
=> Wicked Press
=> Review Discussion
=> XIG Games
=> SimplePhrase Press
=> The Riddle of Steel
=> Random Order Creations
=> Forge Birthday Forum