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275647 Posts in 27717 Topics by 4283 Members Latest Member: - otto Most online today: 55 - most online ever: 429 (November 03, 2007, 04:35:43 AM)
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Author Topic: Easy Uncontested Actions and Gathering Magic Power  (Read 1090 times)
Luke Sineath
Member

Posts: 17


« on: June 27, 2004, 10:50:23 AM »

The DM rolls 0 dice in an Easy Uncontested action.  This means that all of the player's dice will be successes.  Therefore, a character with a Cerebrality of 4 and a Cast Spells ability of 4 can gather 8 spell dice!  Consequently allowing her to burn an entire city block!  That seems a bit crazy; I think I'll roll 1 or 2 dice against Gather Magic Power.

It seems that EUAs can result in all sorts of craziness.  Someone could just climb a fence and get 4 bonus attack dice, or state 4 facts.
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"By all means, the GM must be ready to act out and exaggerate the personalities of all NPCs.  Even if it means breaking the table everyone is gaming on."  --Curse of Kabis
Jason
Member

Posts: 21


« Reply #1 on: June 27, 2004, 03:39:10 PM »

I think your missing the dice for the level your on. Table 4-2 says:

Quote
The GM always adds the Donjon Level (Chapter 7: Running Donjon) to
the number of dice listed above.
(p24 of screen pdf).


-Jason
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Luke Sineath
Member

Posts: 17


« Reply #2 on: June 27, 2004, 11:34:29 PM »

Ah, you're right.  Sorry about that.  What a silly mistake!
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"By all means, the GM must be ready to act out and exaggerate the personalities of all NPCs.  Even if it means breaking the table everyone is gaming on."  --Curse of Kabis
Wulf
Member

Posts: 141


« Reply #3 on: June 30, 2004, 06:49:53 AM »

Even so, I had beginning characters routinely casting spells with 16 dice! I decided quite quickly to up the resistance to gathering magic power!

Wulf
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DevP
Member

Posts: 576


WWW
« Reply #4 on: June 30, 2004, 01:04:53 PM »

Another fix for magic is: while you roll Cerebr. + Ability to gather power, you can only use Spell Dice + Ability to cast the actual spell. Plus, players have to pay dice depending on the scope of the intended effect.

Upping resistance also works; perhaps increasing the resistance based on how often their drawing up power.
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jdagna
Member

Posts: 563


WWW
« Reply #5 on: July 11, 2004, 03:43:19 PM »

In Donjon, you also roll at least one die for every test, even when you have a 0.  You just let both people in the test roll an extra die.  So in the 8 vs 0 case, you'd roll 9 vs 1.

That's still a lot of successes, though (an average of four or so).  If you search back through old posts, I know we discussed a solution at one point.
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Justin Dagna
President, Technicraft Design.  Creator, Pax Draconis
http://www.paxdraconis.com
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