The Forge Forums Read-only Archives
The live Forge Forums
|
Articles
|
Reviews
Welcome,
Guest
. Please
login
or
register
.
August 10, 2022, 01:10:33 PM
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Forum changes:
Editing of posts has been turned off until further notice.
Search:
Advanced search
275647
Posts in
27717
Topics by
4285
Members Latest Member:
-
Jason DAngelo
Most online today:
72
- most online ever:
565
(October 17, 2020, 02:08:06 PM)
The Forge Archives
Archive
Indie Game Design
(Moderator:
Ron Edwards
)
New 24-Hour Games
Pages:
1
[
2
]
3
« previous
next »
Author
Topic: New 24-Hour Games (Read 28671 times)
philreed
Member
Posts: 203
New 24-Hour Games
«
Reply #15 on:
July 02, 2004, 08:20:11 AM »
Quote from: Lxndr
How extreme and fixated is this "no previous ideas" thing? I mean, if I've done a game using dice pools before, does that mean no dice pools? If I've done a game using a roll-under-TN system, does that mean no TN-under-rolling? does this apply to games we've seen? What if I realize halfway through that, wait, I once briefly flirted with the idea of basing a game on fhqhwgads, but forgot about it until just now... does that invalidate my work?
I can't seem to find much in the other thread addressing this question.
You're worrying too much. Just use your gut instinct. When I put together vs. Monsters I used a card system even though I'd tried putting together a card system before.
The most important thing is to exercise your creativity. The rules are more guidelines than anything and the entire exercise is a personal one. You do what you have to in order to feel comfortable with your creation.
Logged
------------------------
www.roninarts.com
Brett M. Bernstein
Member
Posts: 5
New 24-Hour Games
«
Reply #16 on:
July 02, 2004, 08:53:44 AM »
24 pages is a lot of content! You really need to buckle down and work straight through.
You could always use a 24 point font :)
Are there links for the other attempts from last year? I've only seen Vs. Monsters and Pace. I'm curious about the others.
Logged
Politically Incorrect Games
www.pigames.net
Publisher of Active Exploits Diceless Roleplaying, Iron Gauntlets, Rune Stryders, Two-Fisted Tales, genreDiversion, et al.
Drew Stevens
Member
Posts: 154
New 24-Hour Games
«
Reply #17 on:
July 02, 2004, 09:08:37 AM »
Sounds interesting.
I think I'll kill myself and give this a shot. :)
Logged
Andy Kitkowski
Member
Posts: 827
I LIKE GAMES
New 24-Hour Games
«
Reply #18 on:
July 02, 2004, 09:40:53 AM »
I'm in, for real. As long as it's ANY weekend in July other than 24-25th. I've got to run a con that weekend.
-Andy
Logged
The Story Games Community
- It's like RPGNet for small press games and new play styles.
JamesSterrett
Member
Posts: 118
New 24-Hour Games
«
Reply #19 on:
July 02, 2004, 09:44:14 AM »
Does the contest work well as "choose a 24 hour period in this fortnight", which would leave a great deal more flexibility for people to join in?
Logged
Brett M. Bernstein
Member
Posts: 5
New 24-Hour Games
«
Reply #20 on:
July 02, 2004, 12:26:16 PM »
I take it there's no theme we need to stick to - do whatever you want?
Logged
Politically Incorrect Games
www.pigames.net
Publisher of Active Exploits Diceless Roleplaying, Iron Gauntlets, Rune Stryders, Two-Fisted Tales, genreDiversion, et al.
Tony Irwin
Member
Posts: 333
Change
«
Reply #21 on:
July 02, 2004, 12:30:20 PM »
Sounds really exciting for the participants - but I thought that when this was started the objective was to
finish
a game in 24 hours? Particularly those games that have been kicking around half finished in your paper file or hard drive somewhere. That seemed like a fun challenge but also something that's extremely worthwhile. When did the emphasis change? (or am I thinking of another game-design endeavour people did?)
Logged
Big Simon
Member
Posts: 21
New 24-Hour Games
«
Reply #22 on:
July 02, 2004, 12:35:06 PM »
I've tried similar things a couple times, but never did finish (usually because other things in my life needed my attention). Having a pre-defined date to do this would work, though. I might just join you.
Logged
<><
Current projects:
Exile
,
Hero AcademyOpiates are the religion of the masses. - Mr. Wednesday
philreed
Member
Posts: 203
Re: Change
«
Reply #23 on:
July 02, 2004, 05:13:26 PM »
Quote from: Tony Irwin
Sounds really exciting for the participants - but I thought that when this was started the objective was to
finish
a game in 24 hours? Particularly those games that have been kicking around half finished in your paper file or hard drive somewhere. That seemed like a fun challenge but also something that's extremely worthwhile. When did the emphasis change? (or am I thinking of another game-design endeavour people did?)
See this thread from last year.
http://www.indie-rpgs.com/viewtopic.php?t=5951&highlight=
Logged
------------------------
www.roninarts.com
Jeph
Member
Posts: 338
Jeff Schecter
New 24-Hour Games
«
Reply #24 on:
July 02, 2004, 06:47:38 PM »
Quote from: Brett M. Bernstein
Are there links for the other attempts from last year? I've only seen Vs. Monsters and Pace. I'm curious about the others.
Turns out the
Yahoo! group
still exists, and it has most of the games linked to in the Files section.
--Jeff
Logged
Jeffrey S. Schecter:
Pagoda
/
Other
Brett M. Bernstein
Member
Posts: 5
New 24-Hour Games
«
Reply #25 on:
July 03, 2004, 02:33:36 AM »
Quote from: Jeph
Turns out the
Yahoo! group
still exists, and it has most of the games linked to in the Files section.
Cool. Thanks.
Logged
Politically Incorrect Games
www.pigames.net
Publisher of Active Exploits Diceless Roleplaying, Iron Gauntlets, Rune Stryders, Two-Fisted Tales, genreDiversion, et al.
Drew Stevens
Member
Posts: 154
New 24-Hour Games
«
Reply #26 on:
July 04, 2004, 06:16:35 AM »
So. Do we have a date set for this madness? :)
Logged
anonymouse
Member
Posts: 302
New 24-Hour Games
«
Reply #27 on:
July 04, 2004, 02:22:17 PM »
I think the way we ran it last time was we set aside a weekend: at some point in that time, you declared your start-time and your end-time was 24 hours after that.
So.. how about 9th, 10th, and 11th as '24-Hour Game Weekend'?
Logged
You see:
Michael V. Goins, wielding some vaguely annoyed skills.
>
Big Simon
Member
Posts: 21
New 24-Hour Games
«
Reply #28 on:
July 04, 2004, 09:22:33 PM »
That weekend wouldn't work for me, as it's the last weekend I have my kids for a month, and we have alot of family things planned.
The next weekend would be better... but that's just my vote.
Logged
<><
Current projects:
Exile
,
Hero AcademyOpiates are the religion of the masses. - Mr. Wednesday
Jonathan Walton
Member
Posts: 1309
New 24-Hour Games
«
Reply #29 on:
July 05, 2004, 12:15:45 PM »
Quote from: philreed
As of now, I have some big projects through July 15 or so. I'm thinking the weekend of the 17-18 may be good.
This is what Phil suggested earlier, which, since it's a fair ways off, sounds better to me. Better to reserve something in advance.
However, it's always been the case with 24-hour games that people are welcome to start whenever they like, before or after the general date, as their schedules demand. Just try to aim somewhere around there, so we can all enjoy the finished projects at around the same time. Just my 2 cents.
Logged
-
One Thousand One
-
Bleeding Play
Pages:
1
[
2
]
3
« previous
next »
Jump to:
Please select a destination:
-----------------------------
Welcome to the Archives
-----------------------------
=> Welcome to the Archives
-----------------------------
General Forge Forums
-----------------------------
=> First Thoughts
=> Playtesting
=> Endeavor
=> Actual Play
=> Publishing
=> Connections
=> Conventions
=> Site Discussion
-----------------------------
Archive
-----------------------------
=> RPG Theory
=> GNS Model Discussion
=> Indie Game Design
-----------------------------
Independent Game Forums
-----------------------------
=> Adept Press
=> Arkenstone Publishing
=> Beyond the Wire Productions
=> Black and Green Games
=> Bully Pulpit Games
=> Dark Omen Games
=> Dog Eared Designs
=> Eric J. Boyd Designs
=> Errant Knight Games
=> Galileo Games
=> glyphpress
=> Green Fairy Games
=> Half Meme Press
=> Incarnadine Press
=> lumpley games
=> Muse of Fire Games
=> ndp design
=> Night Sky Games
=> one.seven design
=> Robert Bohl Games
=> Stone Baby Games
=> These Are Our Games
=> Twisted Confessions
=> Universalis
=> Wild Hunt Studios
-----------------------------
Inactive Forums
-----------------------------
=> My Life With Master Playtest
=> Adamant Entertainment
=> Bob Goat Press
=> Burning Wheel
=> Cartoon Action Hour
=> Chimera Creative
=> CRN Games
=> Destroy All Games
=> Evilhat Productions
=> HeroQuest
=> Key 20 Publishing
=> Memento-Mori Theatricks
=> Mystic Ages Online
=> Orbit
=> Scattershot
=> Seraphim Guard
=> Wicked Press
=> Review Discussion
=> XIG Games
=> SimplePhrase Press
=> The Riddle of Steel
=> Random Order Creations
=> Forge Birthday Forum