*
*
Home
Help
Login
Register
Welcome, Guest. Please login or register.
March 05, 2014, 12:01:54 PM

Login with username, password and session length
Forum changes: Editing of posts has been turned off until further notice.
Search:     Advanced search
275647 Posts in 27717 Topics by 4283 Members Latest Member: - otto Most online today: 55 - most online ever: 429 (November 03, 2007, 04:35:43 AM)
Pages: [1]
Print
Author Topic: Who takes to Universalis with ease? (gamers or non-gamers?)  (Read 1105 times)
Christopher Weeks
Member

Posts: 683


« on: July 01, 2004, 10:31:36 AM »

In the number of tenets thread,

Quote from: another Chris
Given that my group includes two people who are new to gaming, the authority with which they approached plotting the game I found refreshing.


I'm wondering if you mean you found it surprising that newbies would pick up the authority right away or if you're suggesting that it's easier for them.  I've rather hypothesized the latter, but I've never played with non-veteran-gamers so I don't have any evidence accumulating.

Chris
Logged
Mike Holmes
Moderator
Member
*
Posts: 10459


« Reply #1 on: July 01, 2004, 10:46:44 AM »

As I mentioned in one of the threads in Actual Play, I'm interested in this as well.

Mike
Logged

Member of Indie Netgaming
-Get your indie game fix online.
CPXB
Member

Posts: 139


« Reply #2 on: July 01, 2004, 11:48:58 AM »

Quote from: Christopher Weeks
In the number of tenets thread,

Quote from: another Chris
Given that my group includes two people who are new to gaming, the authority with which they approached plotting the game I found refreshing.


I'm wondering if you mean you found it surprising that newbies would pick up the authority right away or if you're suggesting that it's easier for them.  I've rather hypothesized the latter, but I've never played with non-veteran-gamers so I don't have any evidence accumulating.


Too many Chrises!  *shakes fist at my very common name, hehe*  :D

Well, my experience is primarily as a GM, so everything I said should be taken from that POV.  But in that experience, many older gamers -- particularly those without experience as GMs -- tend to wash their hands of any responsibility for advancing the plot.  Plotting is the GM's business, not theirs.  They're almost wholly reactive players.

In my experience, newer players are far more receptive to, well, everything.    So, yeah, largely it has been the new gamers who are more open to Universalis.

Interestingly, of the people who I've played Universalis with the long-time gamers are the ones who have been fairly explicit in not only rejecting Unversalis but also many of the premises of the game: shared GM force, fortune-in-the-middle, conflict resolution vs. task resolution.  So, they not only reject the game but also, conceptually, all games that aren't very traditional role-playing games.  My guess is that they "know what role-playing games are" and don't care to venture forth from their comfort zone.  Which is all well and good, except I really want to play some of these games in large preference to established, traditional sorts of games.  ;)
Logged

-- Chris!
Nyrath
Member

Posts: 4


WWW
« Reply #3 on: July 03, 2004, 07:40:11 PM »

Quote from: CPXB

Too many Chrises!  *shakes fist at my very common name, hehe*  :D
--snip--
Interestingly, of the people who I've played Universalis with the long-time gamers are the ones who have been fairly explicit in not only rejecting Unversalis but also many of the premises of the game: shared GM force, fortune-in-the-middle, conflict resolution vs. task resolution.  So, they not only reject the game but also, conceptually, all games that aren't very traditional role-playing games.  My guess is that they "know what role-playing games are" and don't care to venture forth from their comfort zone.

Too many Chrises? That's one problem I never had (Winchell). Of course I also never could find a personalized toothbrush or mug with my name on it.

As for the gamers who "know what role-playing games are", Yoda would whack their shins with his walking stick and scream that they have to unlearn before they can learn.

This must be a depressingly common occurance with anything ground-breaking or that shifts the paradigms.
Logged
Bankuei
Guest
« Reply #4 on: July 03, 2004, 08:02:21 PM »

Ah, another Chris to the party...

I've run a few one shots recently with Universalis, and fairly experienced gamers, who took to it very easily.  I found the explaining the basic ideas took less than 5 minutes, and the momentum of play kicked in from the point of making Tenets.  I think many of the folks were gamers who wanted more input in play, but didn't want to GM entire sessions.  Fun was had by all, although I think it would take a while to get a better hang on the pacing.

Chris
Logged
Paganini
Member

Posts: 1049


WWW
« Reply #5 on: July 03, 2004, 08:13:48 PM »

Heya Winch! Welcome to the Forge.

As far as Uni goes, none of the guys I played it with seemed to have too much trouble picking it up, including myself. Of course, that might have been because Mike was playing with us our first session. :)

Mostly, though Uni is pretty easy to understand, has lots of good examples and stuff. The actual hard work takes place while you're playing it, not while you're learning it.
Logged

Bob McNamee
Member

Posts: 685


« Reply #6 on: July 03, 2004, 09:05:42 PM »

And players who regularly GM take to Universalis really well, since its pretty much what they do in gaming already.
Logged

Bob McNamee
Indie-netgaming- Out of the ordinary on-line gaming!
Pages: [1]
Print
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.11 | SMF © 2006-2009, Simple Machines LLC
Oxygen design by Bloc
Valid XHTML 1.0! Valid CSS!