The Forge Forums Read-only Archives
The live Forge Forums
|
Articles
|
Reviews
Welcome,
Guest
. Please
login
or
register
.
March 05, 2014, 10:50:15 AM
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Forum changes:
Editing of posts has been turned off until further notice.
Search:
Advanced search
275647
Posts in
27717
Topics by
4283
Members Latest Member:
-
otto
Most online today:
55
- most online ever:
429
(November 03, 2007, 04:35:43 AM)
The Forge Archives
Inactive Forums
The Riddle of Steel
Using Less Than Full CP
Pages: [
1
]
« previous
next »
Author
Topic: Using Less Than Full CP (Read 1297 times)
Durgil
Member
Posts: 306
Using Less Than Full CP
«
on:
July 02, 2004, 04:54:40 AM »
There have been several discussions in the past about surprising opponents with a few more dice that have held back, but a
discussion
on the
HârnForum
got me to see another possibility. Just like wearing a lot of armour, going against an opponent of the same or better skill would be more tiring than against a less skilled opponent. This was definitely true for the competitive sports that I participated in in high school and college many years back. I was thinking of applying additional fatigue for using your entire CP every round.
What do you guys think?
Logged
Tony Hamilton
toli
Member
Posts: 313
Re: Using Less Than Full CP
«
Reply #1 on:
July 02, 2004, 07:58:49 AM »
Quote from: Durgil
I was thinking of applying additional fatigue for using your entire CP every round.
What do you guys think?
I like the general idea, but I think I'd do just the opposite. If you use all your CP, I'd follow the current rules. If you save some CP, I'd let you fatigue at a slower rate. Maybe you could run it like a terrain roll. Those CP you don't use can be rolled vs some TN to prevent fatigue build-up that round. Good technique means less fatigue....
NT
Logged
NT
Jake Norwood
Member
Posts: 2261
Using Less Than Full CP
«
Reply #2 on:
July 02, 2004, 09:21:15 AM »
Hmm...
That is true IRL...
Jake
Logged
"Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing." -R.E. Howard
The Tower of the Elephant
___________________
www.theriddleofsteel.NET
Emiricol
Member
Posts: 64
Using Less Than Full CP
«
Reply #3 on:
July 02, 2004, 04:12:51 PM »
Very interesting optional rule. It would seem like it would add a new dimension of strategy to the rules (which admittedly favor good strategy on the player's part already, so this is very much in theme).
If anyone tries it, let me know how it works out in practice :) If I can ever find a game, IRL or online, I'd consider trying it myself.
Logged
Malechi
Member
Posts: 186
Using Less Than Full CP
«
Reply #4 on:
July 03, 2004, 12:12:48 AM »
sounds like you're attempting to implement a system not unlike the sorcery rules with ageing.. which for the sakes of consistency of rules and "flavour" sounds like a sterling plan.
Fatigue could also be rated by maneuvre for those who like that amount of crunchiness.. after X rounds each maneuvre has a Fatigue Rating (FR), that you can roll against with unspent CP dice. This would promote more conservative play and perhaps even shut those "You just drop your entire pool every round" guys from whining a bit ;)
Jason
Logged
Katanapunk...The Riddle of Midnight...
http://members.westnet.com.au/manji/
Durgil
Member
Posts: 306
Using Less Than Full CP
«
Reply #5 on:
July 03, 2004, 06:46:00 AM »
I don't know, Malechi. I picture Sean Connery in
Highlander
training McCloud. He performed all sorts of different maneuvers, but just in half-ass mode.
Some maneuvers have a high cost and therefore will more likely max a character's
CP
out quicker, but otherwise, I think that it should be based on the amount used of the whole
CP
. Maybe we could add an extra round to how many rounds it take to receive a point of fatigue for every 2 dice of
CP
not used during the regular period of time that is based on the character's
EN
and the armour worn.
In the example in the book on pg. 82, if
Sir Vhord
saves just 1 dice every round while heavily armoured, he go for 7 rounds before receiving a point of fatigue. The example figured 4 rounds; that would get him two extra rounds. Saving 1 dice each of those rounds would get him 1 more for a total of 7 rounds. Maybe that 2 dice = 1 extra round is too generous. We might have to try 4 dice = equals 1 extra round.
Logged
Tony Hamilton
Pages: [
1
]
« previous
next »
Jump to:
Please select a destination:
-----------------------------
Welcome to the Archives
-----------------------------
=> Welcome to the Archives
-----------------------------
General Forge Forums
-----------------------------
=> First Thoughts
=> Playtesting
=> Endeavor
=> Actual Play
=> Publishing
=> Connections
=> Conventions
=> Site Discussion
-----------------------------
Archive
-----------------------------
=> RPG Theory
=> GNS Model Discussion
=> Indie Game Design
-----------------------------
Independent Game Forums
-----------------------------
=> Adept Press
=> Arkenstone Publishing
=> Beyond the Wire Productions
=> Black and Green Games
=> Bully Pulpit Games
=> Dark Omen Games
=> Dog Eared Designs
=> Eric J. Boyd Designs
=> Errant Knight Games
=> Galileo Games
=> glyphpress
=> Green Fairy Games
=> Half Meme Press
=> Incarnadine Press
=> lumpley games
=> Muse of Fire Games
=> ndp design
=> Night Sky Games
=> one.seven design
=> Robert Bohl Games
=> Stone Baby Games
=> These Are Our Games
=> Twisted Confessions
=> Universalis
=> Wild Hunt Studios
-----------------------------
Inactive Forums
-----------------------------
=> My Life With Master Playtest
=> Adamant Entertainment
=> Bob Goat Press
=> Burning Wheel
=> Cartoon Action Hour
=> Chimera Creative
=> CRN Games
=> Destroy All Games
=> Evilhat Productions
=> HeroQuest
=> Key 20 Publishing
=> Memento-Mori Theatricks
=> Mystic Ages Online
=> Orbit
=> Scattershot
=> Seraphim Guard
=> Wicked Press
=> Review Discussion
=> XIG Games
=> SimplePhrase Press
=> The Riddle of Steel
=> Random Order Creations
=> Forge Birthday Forum