The Forge Forums Read-only Archives
The live Forge Forums
|
Articles
|
Reviews
Welcome,
Guest
. Please
login
or
register
.
March 05, 2014, 06:48:30 PM
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Forum changes:
Editing of posts has been turned off until further notice.
Search:
Advanced search
275647
Posts in
27717
Topics by
4283
Members Latest Member:
-
otto
Most online today:
55
- most online ever:
429
(November 03, 2007, 04:35:43 AM)
The Forge Archives
Archive
RPG Theory
Consensus vs. Individual Spheres of Influence
Pages: [
1
]
« previous
next »
Author
Topic: Consensus vs. Individual Spheres of Influence (Read 577 times)
timfire
Member
Posts: 756
Consensus vs. Individual Spheres of Influence
«
on:
July 03, 2004, 12:02:11 PM »
I apologize in advance, as my thoughts on this aren't very organized, but I've been thinking about it alot lately.
I've been thinking about games that are developed by some group process - be it consensus or some sort of bidding process, and games that grant players individual spheres of influence or control. I'm curious in comparing and contrasting how these methods work in play.
By 'develop' I mean introduce, modify, or control certain elements of the SIS.
By 'elements of the SIS' I mean any aspect of the environment, setting, plot, npc, etc. (Basically, anything other than PC's and PC actions).
Games that are developed by group processes - I guess Universalis is probably the obvious example. Everything in the game is developed and introduced by the players, and any player can use and modify an element introduced by another player. I suspect this type of thing is probably commonly done informally OOC.
My game the Mountain Witch grants players individual spheres of influence via character's Fates. Players may introduce any element relevent to their characters Fate. No other player can veto or modify these elements, but neither can that player veto or modify another player's Fate-related elements. I get the impression that Sorcerer's Kickers act this way to a certain degree. To my knowledge (which is still pretty limited), this type of thing is alot less common.
I'm also curious how these two methods affect the feeling of ownership and authorship over setting, story, situation, etc.
Thanks!
Logged
--Timothy Walters Kleinert
Shreyas Sampat
Member
Posts: 970
Consensus vs. Individual Spheres of Influence
«
Reply #1 on:
July 03, 2004, 03:58:22 PM »
I'm not sure what leads you to the conclusion that "individual spheres of influence" are so uncommon. In, to take a completely random example, Exalted as I play it, or most games that do
not
explicitly include group ownership, each player has a very specific sphere which is sacrosanct to him, which others can only interact with along very specific avenues - the character.
Logged
summerbird
timfire
Member
Posts: 756
Consensus vs. Individual Spheres of Influence
«
Reply #2 on:
July 05, 2004, 11:23:51 AM »
Quote from: Shreyas Sampat
I'm not sure what leads you to the conclusion that "individual spheres of influence" are so uncommon. In, to take a completely random example, Exalted as I play it, or most games that do
not
explicitly include group ownership, each player has a very specific sphere which is sacrosanct to him, which others can only interact with along very specific avenues - the character.
First, maybe my limited experience has lead to false assumptions. I'm fine with being wrong on that point. This is an example of "
I've
never played that way," so I assume it's not that common.
Second, I probably should have stated it more clearly in my first post, but I recognize that PC's act as a 'individual spheres of control.' I sorta view that as a given. Maybe it's relevent to discuss PC's, but I was hoping to discuss how these two methods work in play with things other than PC's.
For example. Let's say a player wants his PC to be part of a thieving guild, and he has a specific vision for the guild. Should he be the only one that can dictate facts about the guild? Or can others players add facts about the guild?
In my experience, players will often create stuff like that for their PC's, but over time, other players (most notably the GM) will add their own ideas on top of the original player's vision. Here's an example from actual play: I was playing a one-shot, and as part of chargen, I stated that my PC owned a debt to a certain loan-shark. Later in the session, the GM grabbed the idea and threw the loan-shark into the adventure. I was fine with that, I actually thought it worked out well. But when he did that, I no longer felt the loan-shark was 'my thing.'
Logged
--Timothy Walters Kleinert
Pages: [
1
]
« previous
next »
Jump to:
Please select a destination:
-----------------------------
Welcome to the Archives
-----------------------------
=> Welcome to the Archives
-----------------------------
General Forge Forums
-----------------------------
=> First Thoughts
=> Playtesting
=> Endeavor
=> Actual Play
=> Publishing
=> Connections
=> Conventions
=> Site Discussion
-----------------------------
Archive
-----------------------------
=> RPG Theory
=> GNS Model Discussion
=> Indie Game Design
-----------------------------
Independent Game Forums
-----------------------------
=> Adept Press
=> Arkenstone Publishing
=> Beyond the Wire Productions
=> Black and Green Games
=> Bully Pulpit Games
=> Dark Omen Games
=> Dog Eared Designs
=> Eric J. Boyd Designs
=> Errant Knight Games
=> Galileo Games
=> glyphpress
=> Green Fairy Games
=> Half Meme Press
=> Incarnadine Press
=> lumpley games
=> Muse of Fire Games
=> ndp design
=> Night Sky Games
=> one.seven design
=> Robert Bohl Games
=> Stone Baby Games
=> These Are Our Games
=> Twisted Confessions
=> Universalis
=> Wild Hunt Studios
-----------------------------
Inactive Forums
-----------------------------
=> My Life With Master Playtest
=> Adamant Entertainment
=> Bob Goat Press
=> Burning Wheel
=> Cartoon Action Hour
=> Chimera Creative
=> CRN Games
=> Destroy All Games
=> Evilhat Productions
=> HeroQuest
=> Key 20 Publishing
=> Memento-Mori Theatricks
=> Mystic Ages Online
=> Orbit
=> Scattershot
=> Seraphim Guard
=> Wicked Press
=> Review Discussion
=> XIG Games
=> SimplePhrase Press
=> The Riddle of Steel
=> Random Order Creations
=> Forge Birthday Forum