The Forge Forums Read-only Archives
The live Forge Forums
|
Articles
|
Reviews
Welcome,
Guest
. Please
login
or
register
.
March 05, 2014, 02:36:03 PM
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Forum changes:
Editing of posts has been turned off until further notice.
Search:
Advanced search
275647
Posts in
27717
Topics by
4283
Members Latest Member:
-
otto
Most online today:
55
- most online ever:
429
(November 03, 2007, 04:35:43 AM)
The Forge Archives
Inactive Forums
CRN Games
(Moderator:
Clinton R. Nixon
)
Donjon: Clarification on determining successes.
Pages: [
1
]
« previous
next »
Author
Topic: Donjon: Clarification on determining successes. (Read 1187 times)
The Goat
Member
Posts: 6
Donjon: Clarification on determining successes.
«
on:
July 06, 2004, 09:59:26 AM »
Ran my first session last night, it did however prompt this clarification.
If a player rolls 9 dice, and I am rolling 3, we compare and they beat all of my rolls does that mean they get 9 successes?
ex.
player rolls
20, 19, 18, 15, 15, 10, 3, 2, 1
I roll
10, 5, 2.
20 beats 10 one success, 19 beats 5 second success, 18 beats 2 third success, and since I don't have 6 more dice do they get all nine as successes?
Am I doing this right?
Logged
Nick T.
unpublished
Luke Sineath
Member
Posts: 17
Donjon: Clarification on determining successes.
«
Reply #1 on:
July 06, 2004, 10:26:06 AM »
No. I'm pretty sure they only have 5 successes. They win because their highest is greater than your highest. They get 5 successes because 5 of their dice come up greater than your 10. The 6th number, 10, ties your highest, but tie-breaking rules only come into play for the highest (first) numbers.
Logged
"By all means, the GM must be ready to act out and exaggerate the personalities of all NPCs. Even if it means breaking the table everyone is gaming on." --Curse of Kabis
Christopher Weeks
Member
Posts: 683
Donjon: Clarification on determining successes.
«
Reply #2 on:
July 07, 2004, 05:01:11 AM »
I agree with Luke. And to highlight what he wrote there at the end, if you added a 20 to each player's roll you'd still have the five successes because one 20 from each player would cancel and you'd figure it as if they weren't there. If, instead, you added a 19 to each player's roll, there would only be one success because the one 20 would be greater than the opposing 19.
Chris
Logged
Trevis Martin
Member
Posts: 499
Donjon: Clarification on determining successes.
«
Reply #3 on:
July 07, 2004, 09:28:19 AM »
Luke and Chris are correct. In practice, my group usually rolls then compare highest die. Whoever has the highest die wins, and the number of dice the winner has that show a value higher than the losers highest reflect the magnitude of success. If for some reason both parties have the same number on their highest die, then you look to the next highest and so on until one player is the winner.
There is a little tweak to the donjon dice that a lot of people miss. Once you have figured out the winner, every die that is higher than the die used to determine the win or loss counts as a success.
Example:
20,18,14,11,10,10,9,5 rolled by Bob
19,17,11,10,10,5,4 rolled by Sam
Bob wins (look at the highest die, Bob beats Sam.) Bob only has one success (he only has one die higher than Sam's highest die.
Example 2:
19,18,15,14,11,11,6,5,1 rolled by Bob
19,18,12,10,10,9,8,6 rolled by Sam
Bob wins again. Highest die is tied at 19, so we look at the next pair. It is also tied at 18, so we go to the next pair where Bob's 15 beats Sams 12.
Now for the tricky part. Every die of the winner that is higher than the die used to determine the victory counts as a success. In other words Bob takes both his normal successes that are higher than Sam's 12 (14 and 15) and also his tied dice count as successes.
So in this case Bob wins with 4 successes.
Hope that helps.
Trevis
Logged
Christopher Weeks
Member
Posts: 683
Donjon: Clarification on determining successes.
«
Reply #4 on:
July 07, 2004, 10:50:06 AM »
Seriously? I thought it was just like Sorcerer. I wonder if my copy is packed...
Chris
Logged
Mike Holmes
Acts of Evil Playtesters
Member
Posts: 10459
Donjon: Clarification on determining successes.
«
Reply #5 on:
July 07, 2004, 02:00:00 PM »
Nope slightly different than Sorcerer as Trevis correctly points out. I'm certain of it because it was the result of some of the playtesting that resulted in the rule working that way. In fact, it's very important, otherwise you wouldn't get the number of successes that you really need to drive the system.
Mike
Logged
Member of
Indie Netgaming
-Get your indie game fix online.
The Goat
Member
Posts: 6
Donjon: Clarification on determining successes.
«
Reply #6 on:
July 09, 2004, 08:24:19 AM »
Thanks guys, after posting this I re-read the book and it's pretty clear that this is how it works. I guess I was running it like sorcerer. I thought something was hinky when the spell caster was routinely getting 8+ successes on his gather power rolls and I smashed a PC twice, didn't seem right.
Thanks for the clarification.
Note to self, improve reading comprehension :)
Logged
Nick T.
unpublished
Christopher Weeks
Member
Posts: 683
Donjon: Clarification on determining successes.
«
Reply #7 on:
July 10, 2004, 02:45:18 AM »
Quote from: The Goat
I guess I was running it like sorcerer.
Um, no. Scanning back up to your example:
Quote
player rolls
20, 19, 18, 15, 15, 10, 3, 2, 1
I roll
10, 5, 2.
20 beats 10 one success, 19 beats 5 second success, 18 beats 2 third success, and since I don't have 6 more dice do they get all nine as successes?
That's not how Sorcerer resolves the dice, either. In the case of your example, the two systems are the same. If there had been a tie at the top, then the Donjon rule would provide _more_ successes than the Sorcerer rule.
Chris
Logged
Pages: [
1
]
« previous
next »
Jump to:
Please select a destination:
-----------------------------
Welcome to the Archives
-----------------------------
=> Welcome to the Archives
-----------------------------
General Forge Forums
-----------------------------
=> First Thoughts
=> Playtesting
=> Endeavor
=> Actual Play
=> Publishing
=> Connections
=> Conventions
=> Site Discussion
-----------------------------
Archive
-----------------------------
=> RPG Theory
=> GNS Model Discussion
=> Indie Game Design
-----------------------------
Independent Game Forums
-----------------------------
=> Adept Press
=> Arkenstone Publishing
=> Beyond the Wire Productions
=> Black and Green Games
=> Bully Pulpit Games
=> Dark Omen Games
=> Dog Eared Designs
=> Eric J. Boyd Designs
=> Errant Knight Games
=> Galileo Games
=> glyphpress
=> Green Fairy Games
=> Half Meme Press
=> Incarnadine Press
=> lumpley games
=> Muse of Fire Games
=> ndp design
=> Night Sky Games
=> one.seven design
=> Robert Bohl Games
=> Stone Baby Games
=> These Are Our Games
=> Twisted Confessions
=> Universalis
=> Wild Hunt Studios
-----------------------------
Inactive Forums
-----------------------------
=> My Life With Master Playtest
=> Adamant Entertainment
=> Bob Goat Press
=> Burning Wheel
=> Cartoon Action Hour
=> Chimera Creative
=> CRN Games
=> Destroy All Games
=> Evilhat Productions
=> HeroQuest
=> Key 20 Publishing
=> Memento-Mori Theatricks
=> Mystic Ages Online
=> Orbit
=> Scattershot
=> Seraphim Guard
=> Wicked Press
=> Review Discussion
=> XIG Games
=> SimplePhrase Press
=> The Riddle of Steel
=> Random Order Creations
=> Forge Birthday Forum