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275647 Posts in 27717 Topics by 4283 Members Latest Member: - otto Most online today: 55 - most online ever: 429 (November 03, 2007, 04:35:43 AM)
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Author Topic: Alternate Sorcery Mod published  (Read 1597 times)
Tom
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Posts: 26


WWW
« on: July 13, 2004, 02:43:37 PM »

A while ago, Stephen J. Barringer posted his alternate sorcery system to this forum.
I've taken it, turned it into a .pdf and added some more modifications, then I went over it with Stephen to flush it out some. We're both fairly proud of the result, so here it is:

Site:
http://web.lemuria.org/tros/ (look under "Extras")

or direct download link:
http://web.lemuria.org/tros/AlternateSorcery.pdf

Comments, feedback and especially experience from gaming sessions using this system most welcome.


For those not wanting to download and read the introduction: What was changed?
The system is less "pseudo-scientific" and has a bit more of a fantasy feeling. It gives sorcerers a bit more margin of error (i.e. you don't immediately age when the first spell doesn't work out) and makes them a bit more powerful, but most CTNs are higher and the additional power comes at additional risk. It also allows a few more details and clears up some of the confusions that have troubled this forum with the original system.


Jake: If you want my input for "Sorcery and the Fey", this is my writing, or more precisely: Editing example. About 50% of the text is Stephen's original text.
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baumi
Member

Posts: 9


« Reply #1 on: July 13, 2004, 11:11:13 PM »

Thanks! This is much better to read than a forum post :)
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Muggins
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Posts: 69


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« Reply #2 on: July 14, 2004, 07:41:26 AM »

Downloaded, very good indeed!

PM sent to Tom, which he will hopefully forward to Stephen.

James
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Stephen
Member

Posts: 172


« Reply #3 on: July 14, 2004, 07:44:22 AM »

Or you could just repeat it here -- I don't object to getting my compliments in public.  :)

Or my criticisms, either, if you have some different ideas about it.
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Even Gollum may yet have something to do. -- Gandalf
Tom
Member

Posts: 26


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« Reply #4 on: July 14, 2004, 11:09:57 AM »

Stephen, I've forwarded you that PM.


Everyone: Even though it's polished and all, I do consider this a work-in-progress. I haven't had any opportunity to playtest it yet (there are no sorcerers in my current TRoS group), that why I'm especially looking for any playtesting experience.

I've designed RPGs before, so I feel fairly confident in being able to write down a rule and imagine how it'll work in-game, but nothing ever replaces actually testing it.
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Claymore
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Posts: 128


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« Reply #5 on: July 14, 2004, 04:17:43 PM »

This magic system looks pretty interesting, and laid out very well I might add. I'm sure to have some more feedback once I read the entire thing through.

-Claymore
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Muggins
Member

Posts: 69


WWW
« Reply #6 on: July 15, 2004, 03:33:28 AM »

Well, I am currently on course to start a campaign in late August, and I should be able to give the rules a good shakedown then. First, though, I need to go save the world from rampaging rocks hiding in Northern Norway....

James
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