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The Riddle of Steel
Alternate Sorcery Mod published
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Topic: Alternate Sorcery Mod published (Read 1597 times)
Tom
Member
Posts: 26
Alternate Sorcery Mod published
«
on:
July 13, 2004, 02:43:37 PM »
A while ago, Stephen J. Barringer posted his alternate sorcery system to this forum.
I've taken it, turned it into a .pdf and added some more modifications, then I went over it with Stephen to flush it out some. We're both fairly proud of the result, so here it is:
Site:
http://web.lemuria.org/tros/
(look under "Extras")
or direct download link:
http://web.lemuria.org/tros/AlternateSorcery.pdf
Comments, feedback and especially experience from gaming sessions using this system most welcome.
For those not wanting to download and read the introduction: What was changed?
The system is less "pseudo-scientific" and has a bit more of a fantasy feeling. It gives sorcerers a bit more margin of error (i.e. you don't immediately age when the first spell doesn't work out) and makes them a bit more powerful, but most CTNs are higher and the additional power comes at additional risk. It also allows a few more details and clears up some of the confusions that have troubled this forum with the original system.
Jake: If you want my input for "Sorcery and the Fey", this is my writing, or more precisely: Editing example. About 50% of the text is Stephen's original text.
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baumi
Member
Posts: 9
Alternate Sorcery Mod published
«
Reply #1 on:
July 13, 2004, 11:11:13 PM »
Thanks! This is much better to read than a forum post :)
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Muggins
Member
Posts: 69
Alternate Sorcery Mod published
«
Reply #2 on:
July 14, 2004, 07:41:26 AM »
Downloaded, very good indeed!
PM sent to Tom, which he will hopefully forward to Stephen.
James
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Stephen
Member
Posts: 172
Alternate Sorcery Mod published
«
Reply #3 on:
July 14, 2004, 07:44:22 AM »
Or you could just repeat it here -- I don't object to getting my compliments in public. :)
Or my criticisms, either, if you have some different ideas about it.
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Even Gollum may yet have something to do.
-- Gandalf
Tom
Member
Posts: 26
Alternate Sorcery Mod published
«
Reply #4 on:
July 14, 2004, 11:09:57 AM »
Stephen, I've forwarded you that PM.
Everyone: Even though it's polished and all, I do consider this a work-in-progress. I haven't had any opportunity to playtest it yet (there are no sorcerers in my current TRoS group), that why I'm especially looking for any playtesting experience.
I've designed RPGs before, so I feel fairly confident in being able to write down a rule and imagine how it'll work in-game, but nothing ever replaces actually testing it.
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Claymore
Member
Posts: 128
Alternate Sorcery Mod published
«
Reply #5 on:
July 14, 2004, 04:17:43 PM »
This magic system looks pretty interesting, and laid out very well I might add. I'm sure to have some more feedback once I read the entire thing through.
-Claymore
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George
Driftwood Publishing
claymore@theriddleofsteel.net
www.theriddleofsteel.net
www.trosforums.com
Muggins
Member
Posts: 69
Alternate Sorcery Mod published
«
Reply #6 on:
July 15, 2004, 03:33:28 AM »
Well, I am currently on course to start a campaign in late August, and I should be able to give the rules a good shakedown then. First, though, I need to go save the world from rampaging rocks hiding in Northern Norway....
James
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