The Forge Forums Read-only Archives
The live Forge Forums
|
Articles
|
Reviews
Welcome,
Guest
. Please
login
or
register
.
March 05, 2014, 10:49:01 AM
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Forum changes:
Editing of posts has been turned off until further notice.
Search:
Advanced search
275647
Posts in
27717
Topics by
4283
Members Latest Member:
-
otto
Most online today:
55
- most online ever:
429
(November 03, 2007, 04:35:43 AM)
The Forge Archives
Inactive Forums
The Riddle of Steel
About maneuvers
Pages: [
1
]
« previous
next »
Author
Topic: About maneuvers (Read 1312 times)
jone
Member
Posts: 21
About maneuvers
«
on:
July 25, 2004, 07:07:13 AM »
Hi, a couple of questions about combat maneuvers.
1. Why can't you use Beat with Sword and Shield?
2. Am I right if I say that activating Feint and Thrust costs 0 dice, and activating Feint and Cut costs 1 dice? (Exceptions: Rapier, Case of Rapiers)
Thanks in advance!
Logged
jone
Member
Posts: 21
some more
«
Reply #1 on:
July 25, 2004, 02:06:18 PM »
A couple more questions came in mind.
About
grappling
.
1.
Can I use defensive grapple maneuver against a sword (or similar weapon) attack to both avoid the blow and continue with the grapple maneuver (ie. do f.ex. grappling to throw)?
Or is this only against THRUSTING attacks?
Is the DTN 6, like with fist fighting?
2.
When you get someone pinned (with f.ex.
grappling to pin
maneuver), do you start to follow wrestling rules after you've succeeded in this maneuver?
3.
When you do
grappling to throw
and send your opponent rolling or flying away, does your opponent automatically fall on the ground?
If yes, do you have time to hit him before he can get up (and he is in a serious CP disadvantage)?
And something about
Simultaneous Block/Strike.
4.
If I'm not wrong, you can attack instead of defending, and in that case you're gonna hit (unless pain/shock are too big) him after receiving his blow.
Well, can you use Simultaneous Block/Strike in this kind of situation?
I really appreciate if someone really have the patience to read my somewhat errorous (I'm not English) questions and maybe even answer to some of them.
Logged
Jake Norwood
Member
Posts: 2261
Re: About maneuvers
«
Reply #2 on:
July 25, 2004, 09:09:55 PM »
Quote
1. Why can't you use Beat with Sword and Shield?
IRL, you can. However, in the game-design stages we didn't like the idea of every maneuver with every weapon (which is just about acurate). The "bind and strike" option, using the shield, is more appropriate. If you are not using the shield, however, substituting beat is fine by me.
Quote
2. Am I right if I say that activating Feint and Thrust costs 0 dice, and activating Feint and Cut costs 1 dice? (Exceptions: Rapier, Case of Rapiers)
I believe so, not having the book before me. That's the activation, not the buy-in, of course.
Quote
1.
Can I use defensive grapple maneuver against a sword (or similar weapon) attack to both avoid the blow and continue with the grapple maneuver (ie. do f.ex. grappling to throw)?
Yes, you can, but you will certainly have a range penalty to deal with, and a pretty big mistake if you fail.
Quote
Or is this only against THRUSTING attacks?
Any attack. Defensive grappling and parrying are not the same.
Quote
Is the DTN 6, like with fist fighting?
Yes.
Quote
2.
When you get someone pinned (with f.ex. grappling to pin maneuver), do you start to follow wrestling rules after you've succeeded in this maneuver?
Yes, although TFOB (coming to stores sooner than you think) will have fuller rules for this.
Quote
3.
When you do grappling to throw and send your opponent rolling or flying away, does your opponent automatically fall on the ground?
Yes.
Quote
If yes, do you have time to hit him before he can get up (and he is in a serious CP disadvantage)?
Is this covered in the rules? I honestly don't recall it being there specifically. I have in the past always handled "getting up" as a terrain roll on the part of the guy who fell down. He'll have to divide dice between rising and not getting hit. Remember, too, that his CP is reduced because he's on the ground (by either 1/2 or 2/3...I don't recall).
Quote
And something about Simultaneous Block/Strike.
4.
If I'm not wrong, you can attack instead of defending, and in that case you're gonna hit (unless pain/shock are too big) him after receiving his blow.
Well, I think you've got it. You get your attack and defense at the same time, but your enemy only gets an attack. That means a free shot, more or less.
I hope that helped.
Jake
Logged
"Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing." -R.E. Howard
The Tower of the Elephant
___________________
www.theriddleofsteel.NET
jone
Member
Posts: 21
Thank you
«
Reply #3 on:
July 26, 2004, 01:27:20 AM »
Thank you Jake, this really helped. Only one thing was left a bit unclear to me:
Quote
Yes, you can, but you will certainly have a range penalty to deal with, and a pretty big mistake if you fail.
I thought there's no range penalty when defending? Or is this an exception? What about if you tried to use normal unarmed parry against a thrusting attack from longsword, would there be a range penalty?
Thank you very much for your help
Logged
Ashren Va'Hale
Member
Posts: 427
About maneuvers
«
Reply #4 on:
July 26, 2004, 06:53:50 AM »
the range penalty for defensive grapple against a sword or other weapon is there because you have to get past the weapon to grapple with the wielder. The difference between this and other defenses is that you are trying to defend against the person not against his weapon.
Logged
Philosophy: Take whatever is not nailed down, for the rest, well thats what movement is for!
Pages: [
1
]
« previous
next »
Jump to:
Please select a destination:
-----------------------------
Welcome to the Archives
-----------------------------
=> Welcome to the Archives
-----------------------------
General Forge Forums
-----------------------------
=> First Thoughts
=> Playtesting
=> Endeavor
=> Actual Play
=> Publishing
=> Connections
=> Conventions
=> Site Discussion
-----------------------------
Archive
-----------------------------
=> RPG Theory
=> GNS Model Discussion
=> Indie Game Design
-----------------------------
Independent Game Forums
-----------------------------
=> Adept Press
=> Arkenstone Publishing
=> Beyond the Wire Productions
=> Black and Green Games
=> Bully Pulpit Games
=> Dark Omen Games
=> Dog Eared Designs
=> Eric J. Boyd Designs
=> Errant Knight Games
=> Galileo Games
=> glyphpress
=> Green Fairy Games
=> Half Meme Press
=> Incarnadine Press
=> lumpley games
=> Muse of Fire Games
=> ndp design
=> Night Sky Games
=> one.seven design
=> Robert Bohl Games
=> Stone Baby Games
=> These Are Our Games
=> Twisted Confessions
=> Universalis
=> Wild Hunt Studios
-----------------------------
Inactive Forums
-----------------------------
=> My Life With Master Playtest
=> Adamant Entertainment
=> Bob Goat Press
=> Burning Wheel
=> Cartoon Action Hour
=> Chimera Creative
=> CRN Games
=> Destroy All Games
=> Evilhat Productions
=> HeroQuest
=> Key 20 Publishing
=> Memento-Mori Theatricks
=> Mystic Ages Online
=> Orbit
=> Scattershot
=> Seraphim Guard
=> Wicked Press
=> Review Discussion
=> XIG Games
=> SimplePhrase Press
=> The Riddle of Steel
=> Random Order Creations
=> Forge Birthday Forum