The Forge Forums Read-only Archives
The live Forge Forums
|
Articles
|
Reviews
Welcome,
Guest
. Please
login
or
register
.
March 05, 2014, 03:28:08 PM
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Forum changes:
Editing of posts has been turned off until further notice.
Search:
Advanced search
275647
Posts in
27717
Topics by
4283
Members Latest Member:
-
otto
Most online today:
55
- most online ever:
429
(November 03, 2007, 04:35:43 AM)
The Forge Archives
Archive
Indie Game Design
(Moderator:
Ron Edwards
)
Harlekin-Maus monthly: Cubes
Pages: [
1
]
« previous
next »
Author
Topic: Harlekin-Maus monthly: Cubes (Read 493 times)
Zak Arntson
Member
Posts: 839
Harlekin-Maus monthly: Cubes
«
on:
January 15, 2002, 11:17:58 PM »
Roleplaying at the office.
http://www.harlekin-maus.com/games/cubes/cubes.html
">Cubes
Game design notes:
This game came in a flash. I was really sick of work, so I wrote a quickie on Cubes (you can find it somewhere at
http://www.livejournal.com/~zaka
">LiveJournal). The Premise is: "How do we deal with the everday drudgery of the office without succumbing to the company's will?"
I decided on a competitive game, where Issues would arise (busted copier, misplaced paychecks, shrinking cubicles) and the Players would then come up with solutions. The mechanic is
http://indie-rpgs.com/forum/viewtopic.php?t=1211
">Player-Influenced where the Issue has a poker hand, and all the Players are trying to come up with a better hand. So the Unknown Factor is the various poker hands, with the Players influencing events by being able to draw more cards.
Strategy comes in when the different traits are used. The management-driven traits (Drive, Big Picture and Seniority) let the Players draw many cards at the high risk of worsening the Issue. Non-management traits (No 'I' in Team, Investment Risk and Misallocation) give a smaller reward to the Player but offer a lower risk. I'm hoping this will keep Players from making too many management-driven actions, reinforcing the Premise.
When one Player wins against the Issue's hand, all the losing Players increase their negative Assets (management ones), losing their Employee when an Asset gets too high and the Employee becomes management. This is where the friendly competition plays in.
So there you have it. Gamist, implicit Fortune-in-the-Middle (you come up with a solution, draw some cards, and roleplay the success/failure) and a Player-Influenced mechanic.
In retrospect, I may make the Fortune-in-the-Middle explicit, creating a stronger social contract (and less arguments about what-happens-when). And since it should consist of some competitive strategy, the basic mechanic should be playtested for a good (read: fun) balance of luck and strategy.
I also may want to reinforce the Premise with some stronger sense of management-driven = raised chances/high risk.
Logged
Zak
Harlekin-Maus Games
contracycle
Member
Posts: 2807
Harlekin-Maus monthly: Cubes
«
Reply #1 on:
January 16, 2002, 04:25:32 AM »
Don't miss the opportunity for Tilted Cubes: The ENRON Supplement. The you can can include things like "Pre-emptive Accounting", "Shift The Risk", "Oiling The Wheels Of State", "Petty Patronage", "Bonfire Of The Auditors" and "My Manager Got A Retention Bonus But All I Got Was This Lousy T-shirt".
Logged
Impeach the bomber boys:
www.impeachblair.org
www.impeachbush.org
"He who loves practice without theory is like the sailor who boards ship without a rudder and compass and never knows where he may cast."
- Leonardo da Vinci
Pages: [
1
]
« previous
next »
Jump to:
Please select a destination:
-----------------------------
Welcome to the Archives
-----------------------------
=> Welcome to the Archives
-----------------------------
General Forge Forums
-----------------------------
=> First Thoughts
=> Playtesting
=> Endeavor
=> Actual Play
=> Publishing
=> Connections
=> Conventions
=> Site Discussion
-----------------------------
Archive
-----------------------------
=> RPG Theory
=> GNS Model Discussion
=> Indie Game Design
-----------------------------
Independent Game Forums
-----------------------------
=> Adept Press
=> Arkenstone Publishing
=> Beyond the Wire Productions
=> Black and Green Games
=> Bully Pulpit Games
=> Dark Omen Games
=> Dog Eared Designs
=> Eric J. Boyd Designs
=> Errant Knight Games
=> Galileo Games
=> glyphpress
=> Green Fairy Games
=> Half Meme Press
=> Incarnadine Press
=> lumpley games
=> Muse of Fire Games
=> ndp design
=> Night Sky Games
=> one.seven design
=> Robert Bohl Games
=> Stone Baby Games
=> These Are Our Games
=> Twisted Confessions
=> Universalis
=> Wild Hunt Studios
-----------------------------
Inactive Forums
-----------------------------
=> My Life With Master Playtest
=> Adamant Entertainment
=> Bob Goat Press
=> Burning Wheel
=> Cartoon Action Hour
=> Chimera Creative
=> CRN Games
=> Destroy All Games
=> Evilhat Productions
=> HeroQuest
=> Key 20 Publishing
=> Memento-Mori Theatricks
=> Mystic Ages Online
=> Orbit
=> Scattershot
=> Seraphim Guard
=> Wicked Press
=> Review Discussion
=> XIG Games
=> SimplePhrase Press
=> The Riddle of Steel
=> Random Order Creations
=> Forge Birthday Forum