Forum changes: Editing of posts has been turned off until further notice.
Started by Akuma Kyo, August 23, 2004, 05:30:38 AM
Quote from: Akuma KyoI'm really dissatisfied with combat, as it is currently resolved with one roll, and seeing that this game has a lot of combat I'm looking for some more rules to add a bit of drama and even tactics-as well as seeking general opinions....* Suggestions for tactical/dramatic/interesting combat?
QuoteHave you checked out D&D3E or Riddle of Steel (for challenging combat systems), or IronClaw and the Window (for step dice systems) yet?
Quote from: Akuma KyoBesides, I think I am too attached to my system,..
Quote from: Akuma Kyo...it is only really combat- or multiple contents, to be more precise-that is bugging me....I like the idea of wargaming but the stuff I want to do is like with thousands, millions of units, think of the CRPG: Shogun: Total War.TROS - ... Can't live with the magic section. ...combat looks terribly complex and slow. Do I really need to be so realistic (my game is more cinematic samurai/ninja stuff).
QuoteI get the feeling that there will be samurai and ninja, lots of showy martial arts with samurai swords whirling and flying shuriken from the ninja. There's really big battles as well, where the fates of rulers are decided on the battlefield. And there's no Western magic, but there might be some low level Eastern magic? Something that fits a fantasy Nippon? Players roleplay samurai in service or daimyo?Is that about right? Or is there more?
QuoteThis should be an alarm bell to you.
QuoteWhy is 1 a critical success? If high is good, don't you mean "max result" or something like than?
QuoteFor instance, 1d6 vs 1d6 can't get more than an "incidental victory".
QuoteHave you checked out D&D3E or Riddle of Steel (for challenging combat systems), or IronClaw and the Window (for step dice systems) yet? In what ways, would your ideal system surpass or exceed these systems?
Quote from: Akuma KyoHi all,QuoteThis should be an alarm bell to you.Sorry, I somehow missed this post Andrew. I won't rule out you being right. I am very open to adopting another system, but honestly, what are the chances that one will fit your bill?
Quote from: Akuma KyoThere's something about rolling a "1" that gels well with perfection.
QuoteThere's several ways of making a contest "more interesting". What makes it more interesting to you, Akuma? Would it be more rolls? The interaction between weapons and armour? Stategy and tactics, like flanking or getting behind your opponent? What about the samurai semi-mystical perception abilities? What about video game options, like throwing fireballs from the hands, dancing on bamboo stalks, or flying?
Quoteremove the large steps in the quality rating table
Quoteand remove the uncontested target number of 5, replacing it with the GM rolling an appropriate number of D4 - D20, so all rolls are contested.
QuoteThe difference in the two totals is the number of facts the winning player can narrate.