*
*
Home
Help
Login
Register
Welcome, Guest. Please login or register.
March 05, 2014, 10:24:36 AM

Login with username, password and session length
Forum changes: Editing of posts has been turned off until further notice.
Search:     Advanced search
275647 Posts in 27717 Topics by 4283 Members Latest Member: - otto Most online today: 55 - most online ever: 429 (November 03, 2007, 04:35:43 AM)
Pages: [1]
Print
Author Topic: Economic Balance  (Read 1365 times)
Mike Holmes
Moderator
Member
*
Posts: 10459


« on: January 18, 2002, 12:20:19 PM »

One of he things that we have struggled with, back and forth is the relative costs of things in the game. One particular sticking point is the cost of traits. One argument says that the cost of traits should escalate in order to give incentive to take small traits. Another argument says that traits are equal in value per point, and the cost should be linear.

Opinions?

Mike
Logged

Member of Indie Netgaming
-Get your indie game fix online.
Pages: [1]
Print
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.11 | SMF © 2006-2009, Simple Machines LLC
Oxygen design by Bloc
Valid XHTML 1.0! Valid CSS!