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Structuring a Dogs in the Vineyard Campaign
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Topic: Structuring a Dogs in the Vineyard Campaign (Read 918 times)
Judd
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Please call me Judd.
Structuring a Dogs in the Vineyard Campaign
«
on:
August 28, 2004, 09:51:50 PM »
I've been thinking how I would work if it my current Dogs in the Vineyard one-shot turned into a campaign.
I think the first game should be in a town that is made up of the Faithful. They should learn the weight and responsiblity of their vocation.
Two other geographical points stand out, Bridal Falls and Back East. I think both would be essential for any game. It would be especially interesting to run a session or two Back East where their coats go nearly unrecognized and satanic railroad barons twirl their mustacheos while plotting their demise.
I think re-visiting towns where their judgement has been wrought lends itself to interesting opportunities too. It will be interesting to see the consequences of their judgements. I would want the players to help brainstorm on how the town will be since the Dogs' visit.
Letting my players know that the first game was like a TV series trailer was a fantastic way to really embed the idea in their minds. It worked. They got it.
It is a simple formula. Visit a town and solve the problem but the flavor in the game's text and the variants on the theme leave alot of room for some great games.
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lumpley
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Structuring a Dogs in the Vineyard Campaign
«
Reply #1 on:
August 30, 2004, 03:31:23 PM »
Back in the soopaseekrit days, Tom and Jake riffed a wicked cool Back East campaign. It's just a couple of comments starting
here
, but dang.
-Vincent
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