*
*
Home
Help
Login
Register
Welcome, Guest. Please login or register.
March 05, 2014, 10:24:35 AM

Login with username, password and session length
Forum changes: Editing of posts has been turned off until further notice.
Search:     Advanced search
275647 Posts in 27717 Topics by 4283 Members Latest Member: - otto Most online today: 55 - most online ever: 429 (November 03, 2007, 04:35:43 AM)
Pages: [1]
Print
Author Topic: Dialog  (Read 1057 times)
Mike Holmes
Moderator
Member
*
Posts: 10459


« on: January 18, 2002, 12:55:56 PM »

As the game stands, dialog is a little odd. Who gets to speak for whom, and when? If it's one player's turn can others speak? If not, how do yyou get a dialog (or conversation)? If so, how do you keep track of turns? And what about dialog that creates fact?

A few options.
[list=1]
Only speak on your turn, for any character you like (essentially creating color), others may not interrupt.
Create a Dialog space with the expenditure of a coin which can only be closed by spending another (or agreement of all players?).
Anybody can speak for any character at any time, but have a token to represent the current player's turn, and he can halt dialog at any time?
[/list:o]

We have actual ideas for the latest version, but I was hoping to stir a little debate and see what falls out. We have found it important to rigidly identify how these things work, and I would appreciate comments.

Any preferences/suggestions for handling turn order and dialog?

Mike
Logged

Member of Indie Netgaming
-Get your indie game fix online.
Pages: [1]
Print
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.11 | SMF © 2006-2009, Simple Machines LLC
Oxygen design by Bloc
Valid XHTML 1.0! Valid CSS!