I did say that. It's true, the cd booths are lonely places, desolate in spite of the fact that beneath the glow of their two or three monitors each displays some good flash animation or other form of display of some good games, comics, etc.So what's the problem? I'll tell you, it's not the format, it's the game designer/publisher in the booth and the sales people and pitch that's crippling what should be successful.CDs are a good idea. But I think that the best way to market them at a convention is by having more than a few actual printed out versions for thumb-through viewing (and a choice to buy one of them). Surprisingly, this is hardly ever done. It's almost like the publishers want to remain purists about their chosen format; as though having hardcopy around would remind you of what you're already used to and make you back-pedal away. That's just the vibe I get from it. Now, to make games for print out from CDs viable and successful, here's what I think would work (it would appeal to me anyway).