Welcome, Guest. Please login or register.
August 19, 2022, 12:12:01 PM

Login with username, password and session length
Forum changes: Editing of posts has been turned off until further notice.
Search:     Advanced search
275647 Posts in 27717 Topics by 4285 Members Latest Member: - Jason DAngelo Most online today: 73 - most online ever: 565 (October 17, 2020, 02:08:06 PM)
Pages: 1 [2]
Author Topic: WGP Last Minute Question Thread!!!ONE!  (Read 8500 times)
Eric J. Boyd

Posts: 114

« Reply #15 on: September 13, 2004, 11:22:28 AM »

On the topic of playing out multiple panels with a single player before switching to another to improve pacing and handling time, I think WGP already has a couple possible ways to embrace cuts between players in a dramatic fashion. Rather than switching after a set number of panels, I'd recommend switching to the next player when the suit is changed by a player or the GM, describing what happens to change the conflict right before the cut.

Since a change of suit already denotes a shift in the conflict (whether drastic or simply the use of a new tactic), it seems like the perfect moment for a transition. It also allows a contrast between a quick series of consecutive panels with decisive action--a conflict page where the player and GM stay in one suit for a few panels until one yields--with panels showing a shifting battle that cuts away at key turning points to raise tension--a conflict page where a hero or the GM changes suits and cuts away. Changing suit becomes a tool that the player or GM can use to highlight a page of conflict in the overall story.

I'm hoping to playtest WGP in the next month or so, and I'll give this method a try.


Michael S. Miller
Posts: 846

« Reply #16 on: September 14, 2004, 06:05:15 AM »

Hi, Eric.

That is also an excellent suggestion! Switching suits then becomes almost central to the conflict resolution system. And, one's ability to switch suits is most likely to be enhanced by drawing lots of cards, encouraging players to increase Suffering. I like it a lot and look forward to playtesting both versions.


Serial Homicide Unit Hunt down a killer!
Incarnadine Press--The Redder, the Better!
Pages: 1 [2]
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.11 | SMF © 2006-2009, Simple Machines LLC
Oxygen design by Bloc
Valid XHTML 1.0! Valid CSS!