The Forge Forums Read-only Archives
The live Forge Forums
|
Articles
|
Reviews
Welcome,
Guest
. Please
login
or
register
.
March 05, 2014, 08:45:09 PM
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Forum changes:
Editing of posts has been turned off until further notice.
Search:
Advanced search
275647
Posts in
27717
Topics by
4283
Members Latest Member:
-
otto
Most online today:
56
- most online ever:
429
(November 03, 2007, 04:35:43 AM)
The Forge Archives
Archive
Indie Game Design
(Moderator:
Ron Edwards
)
Need help explaining the Social Contract in my RPG
Pages: [
1
]
« previous
next »
Author
Topic: Need help explaining the Social Contract in my RPG (Read 434 times)
Palaskar
Member
Posts: 168
Need help explaining the Social Contract in my RPG
«
on:
October 23, 2004, 12:15:48 PM »
Ok, I'm revising my indie RPG, and I get to the session with the Social Contract. I get feedback asking for more examples and details on how to settle problems (like, what do you do when a gamer doesn't show up?)
I figured it would be better to ask people here to explain the Social Contract than try and answer it myself, as this method worked really well on my "What is an RPG?" section.
So here's the Social Contract, with feedback:
Before actually beginning gameplay, the participants should come to several agreements. The first apply to the group as a whole, while the second decides individuals' roles in the game.
"But why are these agreements necessary? What is their purpose? What would be the consequences if I don't follow this advice?" All these questions need to be answered. If you are interested in Narritivist gaming, or you are a Forge denizen, you know why a Social Contract may be necessary, and its purpose, but otherwise I think most people would have no clue.
Group agreements
First, do not screw over the others.
Ok, what would happen if you do not agree on this point?
Where do we play?
It would be nice to explain which kinds of places are appropriate for gaming and why.
How long do we play?
How long must an RPG session last?
What sort of behavior is expected of us?
Examples: in-game conversation vs. out-of-game conversation. Themes and behavior to be enforced. How important is this point related to the kind of game you are interested in? What do we do with people who don't show up? More practical information on how to solve this problem, i.e., should anyone else play with the absent player's character? How can this character be "put on ice" until the player shows up, etc.
Well, that's it. I think I can handle the second part (individuals' roles in the game) but again, I figure Forgers could explain this first part much better than I could.
Logged
TonyLB
Member
Posts: 3702
Need help explaining the Social Contract in my RPG
«
Reply #1 on:
October 23, 2004, 02:18:58 PM »
You might get some help from the
Plain English Explanation of Social Contract
thread that has been running in RPG Theory.
Logged
Just published:
Capes
New Project: Misery Bubblegum
Palaskar
Member
Posts: 168
Thanks
«
Reply #2 on:
October 23, 2004, 02:47:44 PM »
Thanks Tony. Heading over there now.
Logged
Pages: [
1
]
« previous
next »
Jump to:
Please select a destination:
-----------------------------
Welcome to the Archives
-----------------------------
=> Welcome to the Archives
-----------------------------
General Forge Forums
-----------------------------
=> First Thoughts
=> Playtesting
=> Endeavor
=> Actual Play
=> Publishing
=> Connections
=> Conventions
=> Site Discussion
-----------------------------
Archive
-----------------------------
=> RPG Theory
=> GNS Model Discussion
=> Indie Game Design
-----------------------------
Independent Game Forums
-----------------------------
=> Adept Press
=> Arkenstone Publishing
=> Beyond the Wire Productions
=> Black and Green Games
=> Bully Pulpit Games
=> Dark Omen Games
=> Dog Eared Designs
=> Eric J. Boyd Designs
=> Errant Knight Games
=> Galileo Games
=> glyphpress
=> Green Fairy Games
=> Half Meme Press
=> Incarnadine Press
=> lumpley games
=> Muse of Fire Games
=> ndp design
=> Night Sky Games
=> one.seven design
=> Robert Bohl Games
=> Stone Baby Games
=> These Are Our Games
=> Twisted Confessions
=> Universalis
=> Wild Hunt Studios
-----------------------------
Inactive Forums
-----------------------------
=> My Life With Master Playtest
=> Adamant Entertainment
=> Bob Goat Press
=> Burning Wheel
=> Cartoon Action Hour
=> Chimera Creative
=> CRN Games
=> Destroy All Games
=> Evilhat Productions
=> HeroQuest
=> Key 20 Publishing
=> Memento-Mori Theatricks
=> Mystic Ages Online
=> Orbit
=> Scattershot
=> Seraphim Guard
=> Wicked Press
=> Review Discussion
=> XIG Games
=> SimplePhrase Press
=> The Riddle of Steel
=> Random Order Creations
=> Forge Birthday Forum