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RPG Theory
Writing/Designing Gamebooks
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Topic: Writing/Designing Gamebooks (Read 983 times)
Space Cowboy
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Posts: 74
Writing/Designing Gamebooks
«
on:
November 05, 2004, 02:50:57 PM »
Hey all,
How’s it going? After I finish a trilogy of novellas I’m working on, I’m taking a page from the Homestar Runner playbook and my next project will be to write a gamebook set in the Wild Sphere universe. I used to be a HUGE fan of gamebooks (I probably bought over 100 of them (e.g., “Choose Your Own Adventure”, “Fighting Fantasy”, “Lone Wolf”) but it’s been nearly 20 years since I’ve read a gamebook in earnest, and I have do to a bunch of research.
I’ve already been to the excellent source website gamebooks.org, and I’m going to download the Lone Wolf books from Project Aon, but does anyone have any other suggested resources?
Also, if you can remember or if you currently read gamebooks, does anyone have any suggestions, hints, tips to writing/designing gamebooks?
Many thanks in advance!
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Nature abhors a vacuum... Saddle up, Space Cowboy!
Wild Sphere(TM)
: A Cinematic Space Western RPG
http://www.wildsphere.com
xiombarg
Member
Posts: 1183
Writing/Designing Gamebooks
«
Reply #1 on:
November 05, 2004, 04:06:18 PM »
There was an old ADQ article from the British Steve Jackson on how to do gamebooks... Perhaps if you
Paw around in the archives
...
Also, don't forget
gamebooks.org
...
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Cup of Iron
Member
Posts: 8
Writing/Designing Gamebooks
«
Reply #2 on:
November 05, 2004, 06:40:07 PM »
If by research, you mean perhaps reading someof these book, I had heard of one (although had not read it) which was written by an author, who's name escapes me at the moment called Lottery or something like that. One of the more interesting aspects of this book is that while it is also a variable plot novel , it is also made to be read cover to cover, which no doubt took a while to create, but makes it more easily marketable to the average reader.
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Space Cowboy
Member
Posts: 74
Writing/Designing Gamebooks
«
Reply #3 on:
November 16, 2004, 02:06:25 PM »
Quote from: xiombarg
There was an old ADQ article from the British Steve Jackson on how to do gamebooks... Perhaps if you
Paw around in the archives
...
Also, don't forget
gamebooks.org
...
Hey Xiombarg,
Sorry that I haven't gotten back to your post earlier- I've been down with the flu for a week.
Thanks heaps for your post and the links!
Logged
Nature abhors a vacuum... Saddle up, Space Cowboy!
Wild Sphere(TM)
: A Cinematic Space Western RPG
http://www.wildsphere.com
Space Cowboy
Member
Posts: 74
Writing/Designing Gamebooks
«
Reply #4 on:
November 16, 2004, 02:07:47 PM »
Quote from: Cup of Iron
If by research, you mean perhaps reading someof these book, I had heard of one (although had not read it) which was written by an author, who's name escapes me at the moment called Lottery or something like that. One of the more interesting aspects of this book is that while it is also a variable plot novel , it is also made to be read cover to cover, which no doubt took a while to create, but makes it more easily marketable to the average reader.
Hey Cup of Iron,
Thanks heaps for your post! Are you talking about Kim Newman's Life's Lottery?
Logged
Nature abhors a vacuum... Saddle up, Space Cowboy!
Wild Sphere(TM)
: A Cinematic Space Western RPG
http://www.wildsphere.com
Kesher
Member
Posts: 174
Writing/Designing Gamebooks
«
Reply #5 on:
November 20, 2004, 09:29:36 PM »
Howdy.
If you're interested in the whole gamebook idea, check out
http://www.advancedfightingfantasy.com
They've got tons of info on that line of books, as well as fan-created texts and articles on writing your own. You can also join the Adventurer's Guild and get your very own membership card and sparkly purple dice sent all the way from England, which, you know, only makes the whole thing sweeter...
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breakheadopen
indieMN
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