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Resources on open session design
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Topic: Resources on open session design (Read 771 times)
Robert Bohl
Member
Posts: 525
Resources on open session design
«
on:
November 15, 2004, 04:27:23 PM »
I'm sure they're somewhere around here, but I don't know where. I'm looking for a way to incorporate some of the session design ideas that are more open and player-centric that I've heard about from here. Stuff like bangs, relationship maps, etc.
Is there a good article on the main site? Some way I can familiarize myself with the lingo and incorporate it into the sessions for the series I am about to start running this Saturday?
If you're interested, I have a
thread
about this series at the World of Darkness forum.
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Game:
Misspent Youth
: Ocean's 11 + Avatar: The Last Airbender + Snow Crash
Shows:
Oo! Let's Make a Game!
: Joshua A.C. Newman and I make a transhumanist RPG
ScottM
Member
Posts: 221
Fresno, California
Resources on open session design
«
Reply #1 on:
November 15, 2004, 04:46:33 PM »
Here's a good
overview
that helps set expectations-- what's new & different, and what's the same.
Probably the best example of all of these things comes from Ron's Art Deco Melodrama, where he builds a game using this stuff... and explains his thought processes each step of the way. They're here:
0
,
1
,
2
,
3
.
If you're looking for a contrasting example, Peter Nordstrand generated a scenario for a HeroQuest. He started
here
, and first works out some bangs
here
.
Hope they prove useful to you.
-- Scott
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Hey, I'm Scott Martin. I sometimes scribble over on my blog,
llamafodder
. Some good threads are here:
RPG styles
.
Robert Bohl
Member
Posts: 525
Resources on open session design
«
Reply #2 on:
November 15, 2004, 04:55:51 PM »
Thanks, I'll check these out.
Logged
Game:
Misspent Youth
: Ocean's 11 + Avatar: The Last Airbender + Snow Crash
Shows:
Oo! Let's Make a Game!
: Joshua A.C. Newman and I make a transhumanist RPG
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