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275647 Posts in 27717 Topics by 4283 Members Latest Member: - otto Most online today: 55 - most online ever: 429 (November 03, 2007, 04:35:43 AM)
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Author Topic: self-referential universalis  (Read 1073 times)
Tobias
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Posts: 446


« on: December 02, 2004, 08:20:05 AM »

gimmicks challenging gimmicks, dropping the barriers between player coin-spending and things happening in-setting, rules affecting different players differently.

Been done? Where? Results?

Thanks
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Tobias op den Brouw

- DitV misses dead gods in Augurann
- My GroupDesign .pdf.
Mike Holmes
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« Reply #1 on: December 03, 2004, 12:30:27 PM »

Hasn't been done as far as I'm aware. I'm not even really sure quite what you're getting at? If there's no story, then there's not much to do, really. You're more or less playing Nomic at that point, I'd think.

Might be interesting as a form of Parliamentary Procedure, however. :-)

Could you expand on the idea?

Are you just talking about the characters becoming aware that they're characters?

Mike
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Tobias
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Posts: 446


« Reply #2 on: December 06, 2004, 01:21:55 AM »

I had a whole bunch of concepts running through my mind - Nomic-esque play was one of them, for instance, but characters becoming aware that they're characters might be an option, or gimmicks favoring certain players, or rules/gimmicks being 'alive', to players having traits just like components, etc. etc. etc.

So I popped out a question on what had been done to see which things might be amusing and which things backfired horribly.

I GOTTA play a game of Uni again... getting withdrawal symptoms...
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Tobias op den Brouw

- DitV misses dead gods in Augurann
- My GroupDesign .pdf.
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