The Forge Forums Read-only Archives
The live Forge Forums
|
Articles
|
Reviews
Welcome,
Guest
. Please
login
or
register
.
March 05, 2014, 08:26:18 PM
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Forum changes:
Editing of posts has been turned off until further notice.
Search:
Advanced search
275647
Posts in
27717
Topics by
4283
Members Latest Member:
-
otto
Most online today:
56
- most online ever:
429
(November 03, 2007, 04:35:43 AM)
The Forge Archives
Archive
Indie Game Design
(Moderator:
Ron Edwards
)
Roaming the wastelands
Pages: [
1
]
« previous
next »
Author
Topic: Roaming the wastelands (Read 628 times)
king_of_legoland
Guest
Roaming the wastelands
«
on:
December 06, 2004, 10:14:42 AM »
I'm new to this forum so please bear with me.
I am designing a role playing game that is based in a post apocalyptic world. The name of my game is Daybreak: Fallen world.
I guess my question for the forum is what dice engine is better...the 3d6 method like GURPS or the D% system that a lot of other games use?
I personally favor the D% system for attributes and skills, because I have played more games that way in the past. However I can see how it will limit my games playablity to some players in that they will have to go out and buy 10 sided dice.
(The current version of Daybreak: Fallen World is using a D% system with d6's being used to determine damage.)
Any input would be helpful.[/i]
Logged
daMoose_Neo
Member
Posts: 890
Roaming the wastelands
«
Reply #1 on:
December 06, 2004, 10:34:59 AM »
I'd go so far as to say no die system is strictly better than another.
Question is, what is it
you
want to accomplish? It'll vary with every designer and every game.
For example, a game I'm working on, Dummies Guide to Dungeons (seen around as Dungeons/Dummies), utilizes only a 2d6 Roll-Under system for EVERYTHING. For my system, this is excellent. My goal is a comedy oriented game in which failure is common place. Because of this, the 2d6 allows a decent span for a Target Number to Roll Under and also accounts for quite a bit of failure, though guarenteeing success at some point, which is what I want for my system.
So, question is for you, what are you trying to accomplish with the system? Speed? Realism? Complex or simple die rolls? The more information you can give us, the more feedback we can give you.
Logged
Nate Petersen / daMoose
Neo Productions Unlimited!
Publisher of Final Twilight card game, Imp Game RPG, and more titles to come!
ethan_greer
Member
Posts: 869
Roaming the wastelands
«
Reply #2 on:
December 06, 2004, 10:36:24 AM »
There's no right answer to this - it's a question of the designer's personal preference. Some people prefer bell-curve distribution (3d6) while others like a linear distribution (d%, d20). Either way works. Since you prefer the linear, go for it.
Logged
lumpley
Administrator
Member
Posts: 3453
Roaming the wastelands
«
Reply #3 on:
December 06, 2004, 10:45:27 AM »
Welcome to the Forge!
Nah, I disagree (respectfully) with both Ethan and Nate. All other things being equal, d6s are better, for exactly the reason you say. The best possible dice mechanic, all other things being equal, uses 1d6 only. The second-best uses 1d6 per player.
Of course, all other things aren't equal. "All other things" are totally up in the air.
Will your game have a sole GM or will all the players share the "GMing" duties?
What will the PCs do? Wander and fight? Try to rebuild? Screw each other (in either or both senses)? Some other thing?
Come to that, will each player play only one PC, or more than one? Or, come to think of it, less than one? Will the PCs be individual characters, political or social factions, or even whole nations? Or maybe natural forces?
My name's Vincent. What's yours?
-Vincent
Logged
Troy_Costisick
Member
Posts: 802
Roaming the wastelands
«
Reply #4 on:
December 06, 2004, 01:40:34 PM »
Heya,
And just to throw a monkey wrench into it, I must respectfully (and humbly) disagree with Vincent. A D% gives an enormous range for characters to advance, D6's limit that. Players are very familiar with %'s and can therefore relate to them better, IMO. Additionaly, it is very easy to look down and know what your odds of success are.
BUT, I must add about the benefits I mentioned above, they don't matter a hill of beans if your game doesn't care about such things. Do you want players to focus on advancement or some other aspect of your game? Do you want the odds of success to be muddled or clear? Is the number 3 (as in your 3d6) significant to the game in any other way?
Welcome to the Forge, and don't be discouraged by our disparate veiws. In matters such as this, oppinion, objective, and personal taste matter a great deal.
Peace,
-Troy
Logged
Theory Blog:
http://socratesrpg.blogspot.com/
Game Company Website:
http://www.divine-games.org/
Pages: [
1
]
« previous
next »
Jump to:
Please select a destination:
-----------------------------
Welcome to the Archives
-----------------------------
=> Welcome to the Archives
-----------------------------
General Forge Forums
-----------------------------
=> First Thoughts
=> Playtesting
=> Endeavor
=> Actual Play
=> Publishing
=> Connections
=> Conventions
=> Site Discussion
-----------------------------
Archive
-----------------------------
=> RPG Theory
=> GNS Model Discussion
=> Indie Game Design
-----------------------------
Independent Game Forums
-----------------------------
=> Adept Press
=> Arkenstone Publishing
=> Beyond the Wire Productions
=> Black and Green Games
=> Bully Pulpit Games
=> Dark Omen Games
=> Dog Eared Designs
=> Eric J. Boyd Designs
=> Errant Knight Games
=> Galileo Games
=> glyphpress
=> Green Fairy Games
=> Half Meme Press
=> Incarnadine Press
=> lumpley games
=> Muse of Fire Games
=> ndp design
=> Night Sky Games
=> one.seven design
=> Robert Bohl Games
=> Stone Baby Games
=> These Are Our Games
=> Twisted Confessions
=> Universalis
=> Wild Hunt Studios
-----------------------------
Inactive Forums
-----------------------------
=> My Life With Master Playtest
=> Adamant Entertainment
=> Bob Goat Press
=> Burning Wheel
=> Cartoon Action Hour
=> Chimera Creative
=> CRN Games
=> Destroy All Games
=> Evilhat Productions
=> HeroQuest
=> Key 20 Publishing
=> Memento-Mori Theatricks
=> Mystic Ages Online
=> Orbit
=> Scattershot
=> Seraphim Guard
=> Wicked Press
=> Review Discussion
=> XIG Games
=> SimplePhrase Press
=> The Riddle of Steel
=> Random Order Creations
=> Forge Birthday Forum