*
*
Home
Help
Login
Register
Welcome, Guest. Please login or register.
March 05, 2014, 03:27:12 PM

Login with username, password and session length
Forum changes: Editing of posts has been turned off until further notice.
Search:     Advanced search
275647 Posts in 27717 Topics by 4283 Members Latest Member: - otto Most online today: 55 - most online ever: 429 (November 03, 2007, 04:35:43 AM)
Pages: [1]
Print
Author Topic: More of the Same  (Read 620 times)
Epoch
Member

Posts: 201


WWW
« on: February 05, 2002, 04:33:31 PM »

My fanatical groupies (yeah, right), will notice that this is a concept that I've approached over and over again, looking for a good way to do it.  This time, I'm going D20, which may disqualify it as "indie" game design.

Hidden Magic, an attempt to blur the line between magical and mundane actions.
Logged
Tim Denee
Member

Posts: 154


« Reply #1 on: February 05, 2002, 10:29:42 PM »

Why does it have to be D20/OGL?
Couldn't the GM just roll 10 to 20 dice of whatever type of dice is used most often in the game being played?
Logged
Epoch
Member

Posts: 201


WWW
« Reply #2 on: February 05, 2002, 10:48:59 PM »

Quote from: Nomad

Why does it have to be D20/OGL?
Couldn't the GM just roll 10 to 20 dice of whatever type of dice is used most often in the game being played?


It doesn't have to be D20/OGL.  I post it here half-in-hopes that someone will use it for some other game.  Since I chose to use D20 as a good example, I put it under the OGL because...  Hey.  Why not?

There are implications to moving away from D20, of course.  Rolling a 7 on a D20 happens 5% of the time.  Rolling it on a d10 happens 10% of the time.  Rolling it on a d100 happens 1% of the time.  So, while the basic idea is pretty universally applicable to any non-die-pool system (and I've used close variations on the idea for die pool systems, too), you'd need to work a little to fit it to the commonality of magical effects and your base die type.
Logged
Pages: [1]
Print
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.11 | SMF © 2006-2009, Simple Machines LLC
Oxygen design by Bloc
Valid XHTML 1.0! Valid CSS!