Forum changes: Editing of posts has been turned off until further notice.
Started by greedo1379, December 13, 2004, 10:07:00 PM
QuoteOne thing I heard that did seem interesting was the use of a character interaction map. That would involve spatial relationships. However, in the case of a character interaction map the "terrain" would be provided by the characters themselves. So what would move around on the map? You would have to figure out something else to use as "player pieces". Love, Lust, Trust, Hatred, etc. could make for an interesting game. I'm not sure how it would work though. How about: imagine a character map. The players sit around in a circle and then take turns moving tokens (Love, Lust, Trust, etc.) around between the different characters describing what happens each time. The result would some sort of Shakespearian, sitcom, Three's Company, mix up type comedy/tragedy (depending on what tokens were chosen). There would be a chance of getting the Murder token depending on what genre was chosen. This seems like an interesting concept to me but doesn't relate much to the original thread. I might start a new one about this.
Quote from: In Refreshing Rain, ShreyasThe Sky is a diagram that represents the fabric of relationships in the game. It uses a kind of astrological metaphor to accomplish this. We use a Go board populated by white stones (Stars) and black stones (Planets). There are five Planets, representing the five Elements, and the Taiji, the embodiment of the dance of yin and yang. It helps to mark the stones so that you can tell them apart. The Stars represent various characters and societies; Stars linked in vertical or horizontal lines share allied relationships, and Stars linked by diagonal lines share antagonistic relations. As relationships change, Stars can be moved to reflect this.
Quote from: contracycleI think there is room for devices of this nature, although I don't think that relationship maps strictly speaking are the right venue for the idea. The relationship maps as conceived exist mainly as an aide de memoire for GM's coordinating activity behind the scenes in a live game.If players are to be involved in the moving of pieces on what is de facto a board, then that board must be immediately present as a concern for the players. So I think that something more topic, more in-your-face, more conventionally gamelike would be required.
QuoteOne example might be a map of support in a chamber, rather like the swingometers used in elections. Such a device would show the current state of support for a decision to made at some specified futurue moment. Play would then proceed on the mechanical basis of persading seat-holders to support or oppose the proposition.
QuoteThis sort of device is not the use of a relationship map per se but it is one that makes persuasion and interpersonal relationships the primary locus of play. The simple model could be broadened by diagramatic representations of individuals with pressure groups, factions, even ideologies or theological positions.
QuoteThe advantage of using diagrams to describe relationships is that doing so objectifies them, makes them things upon which we can legitimately act, are even expected to act. That essence IMo is more important tha the strict form of relationship maps as used at present.
Quote from: greedo1379I'm not sure I understand. A "swingometer"? All I can think of is the little maps they show during an election showing the way each region is headed (Red states vs. Blue states with percentages shown for each state for example).
Quote from: NoonIt could also accomidate actual wars going on, in terms of the effects of those wars on political climate and people trying to climb the ladder. Or indeed, in determining which battles are won, since human obstinance in the higher ranks has often been the weak point of a battle hundreds of miles away. This is something you can attack socially so as to win that battle by proxy(right word?).
Quote from: NoonGreedo: Nah, I don't like Refreshing Rain's idiology, it terms of the color it brings (I'm not arguing in terms of claims or such, of course). Personally I don't want to abstract out feelings to ideas like planets and stars and lines. Abstract space is fine, but much like a soap opera, I want to see the people there. Personal preference on my part, of course.