*
*
Home
Help
Login
Register
Welcome, Guest. Please login or register.
April 23, 2014, 01:47:56 PM

Login with username, password and session length
Forum changes: Editing of posts has been turned off until further notice.
Search:     Advanced search
275647 Posts in 27717 Topics by 4283 Members Latest Member: - otto Most online today: 51 - most online ever: 429 (November 03, 2007, 04:35:43 AM)
Pages: [1]
Print
Author Topic: Fastlane - minisized play report (and questions!)  (Read 3577 times)
DevP
Member

Posts: 576


WWW
« on: January 11, 2005, 09:51:39 PM »

Played Fastlane with three friends, and had an excellent time! We played out the equivalent of a fun heist movie, and although the pace was a bit rushed, we finished in about 2 hours (start-to-finish). I've been asked to try it again some time, taking a slightly slower pace to things, which could be even better. (Perhaps due to the fast pace, but the Lifes didn't factor in so heavily, except for being burned off near the end. I look forward to pushing them up a bit more.)

I found that I seemed to assume a bit too much from the players when just trying to go with a heist movie mileau (judging from their initial attempts to hijack a UFO into the Luxor casino), but I stayed firm to get the tone of play nailed down. Next time, when I have more time, I'll make sure everyone is square with the genre.

Here's my question: are there any good mechanics for a montage? Seriously - there were many times in the game where it was just clear that it was what was needed. I think a once-per-game contest where everyone can put in chips towards meeting the collective goal (and all contributors narrate their little scene). Clearly, all good heist movies should have a montage.
Logged

Lxndr
Moderator
Member
*
Posts: 1113

Master of the Inkstained Robes


WWW
« Reply #1 on: January 11, 2005, 09:59:47 PM »

(I had a motorcycle accident the other day, and while I am now home, it was after a 5 day hospital stay, a broken arm, and surgery.  Anyway, I'm up on Percocet and typing one handed, but will try to answer as best as possible.)

Hmmm.  montage?  Well, my immediate gut reaction is that all montages include a collective goal, most likely an obstacle.  So, the Croupier sets the level of the obstacle, then everyone bids and throws chips around.  Everyone beating the obstacle (on their own terms, recall) means the montage goes off without a hitch.  Otherwise, some mistake happens, which can manifest in later scenes.

Depending on the remaining chips and the players/characters, you could use the extra chips to try to screw over your fellow players, much in the manner of many heist movies.

Anyway, a montage just seems a special effect of a given "scene".
Logged

Alexander Cherry, Twisted Confessions Game Design
Maker of many fine story-games!
Moderator of Indie Netgaming
Mike Holmes
Acts of Evil Playtesters
Member

Posts: 10459


« Reply #2 on: January 12, 2005, 02:56:13 PM »

I agree that a montage is just an abreviated resolution narration. And they're cool.

That said, I'd say that the mistake should be in there - this is always how they're presented. In fact, usually the montage slows down a bit to make sure we don't miss the mistake.

Then later the mistake becomes apparent to everybody when the bomb doesn't go off at the required time or something. :-)

Mike
Logged

Member of Indie Netgaming
-Get your indie game fix online.
Lxndr
Moderator
Member
*
Posts: 1113

Master of the Inkstained Robes


WWW
« Reply #3 on: January 12, 2005, 05:44:40 PM »

Bah.  That's what I "meant".  The mistake is most definitely described during the montage, but it manifests (i.e. causes complications) in later scenes.

One handed doped designer/moderator signing off.
Logged

Alexander Cherry, Twisted Confessions Game Design
Maker of many fine story-games!
Moderator of Indie Netgaming
Mike Holmes
Acts of Evil Playtesters
Member

Posts: 10459


« Reply #4 on: January 13, 2005, 09:27:48 AM »

My mistake, didn't read closely enough. Hope you're feeling better.

Mike
Logged

Member of Indie Netgaming
-Get your indie game fix online.
Pages: [1]
Print
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.11 | SMF © 2006-2009, Simple Machines LLC
Oxygen design by Bloc
Valid XHTML 1.0! Valid CSS!