The Forge Forums Read-only Archives
The live Forge Forums
|
Articles
|
Reviews
Welcome,
Guest
. Please
login
or
register
.
March 05, 2014, 11:47:07 AM
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Forum changes:
Editing of posts has been turned off until further notice.
Search:
Advanced search
275647
Posts in
27717
Topics by
4283
Members Latest Member:
-
otto
Most online today:
55
- most online ever:
429
(November 03, 2007, 04:35:43 AM)
The Forge Archives
Independent Game Forums
Dog Eared Designs
(Moderator:
Matt Wilson
)
Demo Experiences?
Pages: [
1
]
« previous
next »
Author
Topic: Demo Experiences? (Read 1077 times)
Georgios Panagiotidis
Member
Posts: 83
Demo Experiences?
«
on:
January 19, 2005, 09:39:01 AM »
Hello everybody,
I want to demo Primetime Adventures at our local convention in February and would like to prepare a handful of things before-hand to make the game as smooth an experience as I can.
The plan (so far) is to create the show and characters first and then play through the pilot episode. If it's an ensemble cast show, each character will have a screen presence of two, if it turns out to be a show focussed on a single character screen presence among the characters will vary.
As far as character creation goes, I'll let each character have one connection and one edge. I think that using the regular 2/3 split would eat up too much of our 4 hour game.
To everybody who has run (or played in) a one-shot of PTA, what have your experiences been ? What are the most common misconceptions about the game? Which aspects should be made abundantly clear before-hand, which are self-explanatory once the players got into the mindset of the game?
I'm running the game in German, so the self-explanatory nature of certain terms might get lost... which do you find most important or essential to understanding the game?
Joe, busily overthinking things
Logged
Five tons of flax!
I started a
theory blog in German.
Whatever will I think of next?
azrianni
Member
Posts: 26
Demo Experiences?
«
Reply #1 on:
January 21, 2005, 04:42:34 AM »
Well, I've only run it once, so it was kind of a one-shot, even though we might go back to it at some point.
I think you are overthinking things. This game is easy.
But if you have experienced RPers, what they'll probably need made most clear is the stuff that's not like other games, basically the shifting of more narrative power to them: alternating scene requests, winning the right to narrate after conflicts.
Let us know how it goes!
Logged
Ron Edwards
Global Moderator
Member
Posts: 16490
Demo Experiences?
«
Reply #2 on:
January 21, 2005, 05:31:38 AM »
Hello,
One edge and one connection is a good idea. In fact, we found this sufficient for a very moving game even outside of the demo context.
I strongly recommend that the group set up their Screen Presences for the whole season, and then you choose, as a group, which episode to play. Don't be constrained by the idea that you have to play the pilot.
Best,
Ron
Logged
Matt Wilson
Moderator
Member
Posts: 1121
student, second edition
Demo Experiences?
«
Reply #3 on:
January 21, 2005, 06:24:06 AM »
I like what Ron says. And no, I'm not saying that because I owe him money. And Ron, don't start wondering if I owe you money.
Demos are pretty easy, from my experience, and I've always been the "oh god I need to prepare more" anxiety GM. I hated that. This game is meant not to be freakishly overprepared. I would suggest having a couple suggestions stashed away, like "how about a show about a school?" After that there's a good chance that you'll be having to do very little.
Please let me know how it goes!
Logged
-Matt
Dog-eared Designs
Pages: [
1
]
« previous
next »
Jump to:
Please select a destination:
-----------------------------
Welcome to the Archives
-----------------------------
=> Welcome to the Archives
-----------------------------
General Forge Forums
-----------------------------
=> First Thoughts
=> Playtesting
=> Endeavor
=> Actual Play
=> Publishing
=> Connections
=> Conventions
=> Site Discussion
-----------------------------
Archive
-----------------------------
=> RPG Theory
=> GNS Model Discussion
=> Indie Game Design
-----------------------------
Independent Game Forums
-----------------------------
=> Adept Press
=> Arkenstone Publishing
=> Beyond the Wire Productions
=> Black and Green Games
=> Bully Pulpit Games
=> Dark Omen Games
=> Dog Eared Designs
=> Eric J. Boyd Designs
=> Errant Knight Games
=> Galileo Games
=> glyphpress
=> Green Fairy Games
=> Half Meme Press
=> Incarnadine Press
=> lumpley games
=> Muse of Fire Games
=> ndp design
=> Night Sky Games
=> one.seven design
=> Robert Bohl Games
=> Stone Baby Games
=> These Are Our Games
=> Twisted Confessions
=> Universalis
=> Wild Hunt Studios
-----------------------------
Inactive Forums
-----------------------------
=> My Life With Master Playtest
=> Adamant Entertainment
=> Bob Goat Press
=> Burning Wheel
=> Cartoon Action Hour
=> Chimera Creative
=> CRN Games
=> Destroy All Games
=> Evilhat Productions
=> HeroQuest
=> Key 20 Publishing
=> Memento-Mori Theatricks
=> Mystic Ages Online
=> Orbit
=> Scattershot
=> Seraphim Guard
=> Wicked Press
=> Review Discussion
=> XIG Games
=> SimplePhrase Press
=> The Riddle of Steel
=> Random Order Creations
=> Forge Birthday Forum