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[Cube Farm] Aptitudes and record-keeping
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Topic: [Cube Farm] Aptitudes and record-keeping (Read 414 times)
Jason Morningstar
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[Cube Farm] Aptitudes and record-keeping
«
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January 20, 2005, 12:30:48 PM »
Hi,
So I'm working on a light game based on office politics:
http://www.meekmok.com/sassy/cube_farm/
I'd value any feedback. One specific question I have:
Before you can re-use an aptitude, you have to cycle through the other three. This is intended to force players to enter interesting, diverse conflicts and not rely on their one or two powerful aptitudes, but I'm concerned it presents a record-keeping annoyance. You have to keep track of your soul as it is gradually crushed, and that might be enough. What do you think? Is there a more elegant way to prevent people from relying on a single high-die-count aptitude?
Thanks,
Jason
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