Forum changes: Editing of posts has been turned off until further notice.
Started by Ben Lehman, January 24, 2005, 02:19:14 PM
Quote from: M. J. YoungIn my first years as a DM I had this crazy idea. I happened to have a lot of sheets of three inch by eleven inch paper. As I created scrolls as part of treasure lots, I would take a sheet of paper, write at the top who could read it (e.g., "Requires Read Magic", "Can be read by anyone", "Curse takes effect on opening"), write the name of the spell or scroll in the middle, and then roll it up and tape it. I kept these in a Dr. Scholl's sandals shoebox (the box slid into the cover like a drawer), and would hand the real scrolls to the players when they found them in the dungeon. I would put a note on the outside of the scroll indicating where it was or would be found, so I could identify them without breaking the tape.It very quickly proved unmanageable. I had to pack up all the scrolls at the end of the session, which meant I had to figure out which were whose when we returned. Also, I had to search through the box for each scroll when it was discovered. I don't know how much it added to the fun for the players (they never said anything about it), but I'm not sure the complications were worth the benefits.Sometimes toy factor has to be balanced against other issues, I think.--M. J. Young
Quote from: LordSmerfThat said, I think that since Toy Quality is a different kind of good it should be included wherever possible. That is, if you can give your game higher amounts of Toy Quality without sacrificing it's RPG-ness then you should. The game will be better for it in every case.
Quote from: NoonThomas: If I had to, I'd say this toy quality is closest to simulationism. If you think about it in those terms, it's not a 'What am I giving up?' situation, it's 'What am I focusing on'. I mean, if your focusing on one CA, it's because you decided too, so your not worried about giving up another CA type to get there. If you wanna do gamism, you don't worry about how you've 'lost' narrativism.
Quote from: NoonBut right now it's as if we want to name/define a newly discovered animal without having studied it first.