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Open source methods (split)
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Topic: Open source methods (split) (Read 682 times)
tzunder
Member
Posts: 13
Open source methods (split)
«
on:
February 07, 2005, 06:02:32 AM »
A man after my own heart! I uninstalled Microosoft Office a fortnight (14 days) ago and have been flying OO alone ever since!
For our Gwenthia project we have been trying to be CC and open source, with mixed success.
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Tom Zunder
http://www.zunder.org.uk
Ron Edwards
Global Moderator
Member
Posts: 16490
Open source methods (split)
«
Reply #1 on:
February 07, 2005, 08:24:42 AM »
Hi Tzunder, and welcome. You'll notice I've split your reply to the
The Shadow of Yesterday's Open Source Publishing Adventure
thread into its own thread. I'm the content moderator; I do that a lot for a lot of reasons. In this case, it's because the thread is just past its "use date" in terms of replies. No big deal.
Anyway, everyone, please feel free to review the older thread and reply to Tzunder here. For myself, I'd be very interested to know more about how you've presented Gwenthia and what sorts of mixed success you're referring to. Maybe some dialogue here can reveal a better mix.
Best,
Ron
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Clinton R. Nixon
Member
Posts: 2624
Open source methods (split)
«
Reply #2 on:
February 07, 2005, 09:54:46 AM »
Tzunder,
What has been your experience with opening up your game? Why do you consider it a mixed success?
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Clinton R. Nixon
CRN Games
tzunder
Member
Posts: 13
Open source methods (split)
«
Reply #3 on:
June 06, 2005, 03:55:14 AM »
Sorry this took so long to reply to..
We found the mechanism of using CC to be good, but it took some time for the parties to fully understand what it meant in terms of handing over rights to all and sundry.
We used Attribution-NonCommercial-ShareAlike 2.0 and the explanation I had to make several times was 'anyone can use it, but you get credited, if we want to do a commercial version we still can.
That raised the issue of authorship, so we formed a collective group that shares authorship of the wiki. We did this so we can produce something commercial later and have some idea of who the authors actually were.. With 12+ authors, keeping track of indiciduals contributions would be pointless, a colleactive group made more sense.
The issues we've had since then have been more to do with creative tensions as people realise they can or someone has edited their 'core work'.. It's rare tho', the creative synergy is greater than any creative conflicts (fingers crossed..)
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Tom Zunder
http://www.zunder.org.uk
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