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Advertising revisited

Started by Ampere, February 17, 2005, 04:52:38 PM

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Ampere

This is really separate from the previous PR kind of inquiry.

Advertising. The con season is coming up and we want to make a splash.

Maybe stickers, T-Shirts, flyers...
Any other ideas? Any thoughts on how the above works in reality instead of how we hope it'll work? Any known resources for the above?

TonyLB

There is nothing (nothing) that I have seen that compares with the impact of having an excited designer (or knowledgeable player) demonstrating the system.

My standards are these:
    [*]A good demo should become interesting to the players in less than three minutes.  "Instantly" is even better.
    [*]A good demo should reliably be done (start to finish) in fifteen minutes.
    [*]It should have shown enough of the rules that the players could enjoyably play a four hour session without learning more.
    [*]It should, above all, leave them wanting to play that four hour session, as soon as possible, with their friends.[/list:u]My advice?  Take the time you would spend making up knick-knacks, and spend it on perfecting your demo... and even on training friends and partners to demo in your absence.
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