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Advertising revisited
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Topic: Advertising revisited (Read 600 times)
Ampere
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Posts: 5
Advertising revisited
«
on:
February 17, 2005, 08:52:38 AM »
This is really separate from the previous PR kind of inquiry.
Advertising. The con season is coming up and we want to make a splash.
Maybe stickers, T-Shirts, flyers...
Any other ideas? Any thoughts on how the above works in reality instead of how we hope it'll work? Any known resources for the above?
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TonyLB
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Posts: 3702
Advertising revisited
«
Reply #1 on:
February 17, 2005, 09:08:13 AM »
There is nothing (
nothing
) that I have seen that compares with the impact of having an excited designer (or knowledgeable player) demonstrating the system.
My standards are these:
[*]A good demo should become interesting to the players in less than three minutes. "Instantly" is even better.
[*]A good demo should reliably be done (start to finish) in fifteen minutes.
[*]It should have shown enough of the rules that the players could enjoyably play a four hour session without learning more.
[*]It should, above all, leave them wanting to
play
that four hour session, as soon as possible, with their friends.[/list:u]My advice? Take the time you would spend making up knick-knacks, and spend it on perfecting your demo... and even on training friends and partners to demo in your absence.
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