Forum changes: Editing of posts has been turned off until further notice.
Started by TracerFox, February 24, 2005, 07:02:28 AM
Quote from: TracerFoxcharacters right out of chargen can succeed 60% of the time, without any buffing or improvement of their starting scores.
Quote from: Sydney FreedbergSucceed at what? At doing ordinary, nonstressful things that you see in daily life (e.g. drive down the street, shoot a paper target on the range, talk with your spouse)? At doing extraordinary, stressful things that you see in dramatic situations (e.g. chase another car through busy traffic, shoot an enemy who's shooting back, get the prom queen/quarterback to go out with you)? Or at doing over-the-top crazy things you see in action movies (e.g. seduce your archenemy while shooting off-handed at a car you're chasing through speeding traffic driving the wrong way)?
Quote from: Mage Blade: A task is anything that a character does that has a reasonable chance of failure, and significant consequences for failure. What this means is, if the consequence for failure would not have any real impact on the events of the game, then it is not a task. Likewise, if the chances of failure are extremely marginal (less than a 1% chance of failure, say) then it is also not a task. For instance, even if failing to walk across a steady, fairly broad suspension bridge would have a momentous effect (falling to your doom, for instance) but the chances of failure are extremely tiny (because it is a fairly broad bridge that is not moving nor is it falling apart, and because you've been walking since early childhood) this is also not a task.
Quote from: TracerFoxNot every one of them will be Dutch (the leader), but they'll be at *least* as good as the worst member of that group.
Quote from: eef-- How many rolls to a resolution? i.e. "I take him out!" vs "I hit him again, three more and he should be down"?