The Forge Forums Read-only Archives
The live Forge Forums
|
Articles
|
Reviews
Welcome,
Guest
. Please
login
or
register
.
March 05, 2014, 05:44:45 PM
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Forum changes:
Editing of posts has been turned off until further notice.
Search:
Advanced search
275647
Posts in
27717
Topics by
4283
Members Latest Member:
-
otto
Most online today:
55
- most online ever:
429
(November 03, 2007, 04:35:43 AM)
The Forge Archives
Independent Game Forums
Adept Press
(Moderator:
Ron Edwards
)
[Sorcerer] Defending: with penalties, or without?
Pages: [
1
]
« previous
next »
Author
Topic: [Sorcerer] Defending: with penalties, or without? (Read 647 times)
James_Nostack
Member
Posts: 642
[Sorcerer] Defending: with penalties, or without?
«
on:
March 18, 2005, 05:46:05 PM »
While trying to familiarize myself with the combat system, I ran into a question:
Let's say you have Stamina 5 but have taken 8 lasting penalties. You flub your Will roll to use dice this round, so I guess you're still dazed and staggering. But the bad guy still wants to rearrange your face.
How do you make your defense roll? Do you use your full Stamina, even though you've taken massive damage? Does the attack automatically succeed? If so, how much additional damage do you take? (In theory he could only give you 2 additional penalties, so you could still fight if you get lucky.)
If it's not supposed to be your full Stamina, and you failed your Will roll, how many dice do you use?
Logged
--Stack
Trevis Martin
Member
Posts: 499
[Sorcerer] Defending: with penalties, or without?
«
Reply #1 on:
March 18, 2005, 08:51:35 PM »
You always get to roll one die. As for your extra penalties, use the basic currency eqation. 1 point = 1 die = 1 success = 1 penalty. So your extra penalties become bonus dice for the opponent.
So Stamina 5 with 8 lasting penalties. Say your opponent is rolling Stamina 4. You roll one die defense, he rolls 8 dice (his stamina + 3 bonus dice + the one to balance out the one you rolled for defense)
Trevis
Logged
Ron Edwards
Global Moderator
Member
Posts: 16490
[Sorcerer] Defending: with penalties, or without?
«
Reply #2 on:
March 19, 2005, 07:37:04 AM »
Hiya,
Trevis is right.
Fighting successfully in Sorcerer is very much a matter of "setting up the finishing blow." If there's any emotional commitment going on around the table, you can bet the announcement of the next action will have a certain grunty, anticipatory, gesture-y quality, meaning at least one more bonus die to the attack as well.
The character in the current example is about to get an eight-dice-minimum roll against his single defensive die, and he's
already
walking around with eight lasting penalties. This could be a skewer-through-the-heart moment.
... which is why those successful Will rolls are so sweet. Here's this guy with eight lasting penalties, looking at the moment as if he's taken enough damage to kill him, and let's say he
does
make that roll ... bam. A ton of suddenly competent dice, back in the attacker's face. Cue trumpets.
James, I'm assuming that the example is coming
after
the defender's chosen moment of action in the round. Because the Will roll is made during the resolutions, not before the whole round starts. If I'm right about that, then your example is all fine and Trevis' explanation is correct.
Best,
Ron
Logged
Pages: [
1
]
« previous
next »
Jump to:
Please select a destination:
-----------------------------
Welcome to the Archives
-----------------------------
=> Welcome to the Archives
-----------------------------
General Forge Forums
-----------------------------
=> First Thoughts
=> Playtesting
=> Endeavor
=> Actual Play
=> Publishing
=> Connections
=> Conventions
=> Site Discussion
-----------------------------
Archive
-----------------------------
=> RPG Theory
=> GNS Model Discussion
=> Indie Game Design
-----------------------------
Independent Game Forums
-----------------------------
=> Adept Press
=> Arkenstone Publishing
=> Beyond the Wire Productions
=> Black and Green Games
=> Bully Pulpit Games
=> Dark Omen Games
=> Dog Eared Designs
=> Eric J. Boyd Designs
=> Errant Knight Games
=> Galileo Games
=> glyphpress
=> Green Fairy Games
=> Half Meme Press
=> Incarnadine Press
=> lumpley games
=> Muse of Fire Games
=> ndp design
=> Night Sky Games
=> one.seven design
=> Robert Bohl Games
=> Stone Baby Games
=> These Are Our Games
=> Twisted Confessions
=> Universalis
=> Wild Hunt Studios
-----------------------------
Inactive Forums
-----------------------------
=> My Life With Master Playtest
=> Adamant Entertainment
=> Bob Goat Press
=> Burning Wheel
=> Cartoon Action Hour
=> Chimera Creative
=> CRN Games
=> Destroy All Games
=> Evilhat Productions
=> HeroQuest
=> Key 20 Publishing
=> Memento-Mori Theatricks
=> Mystic Ages Online
=> Orbit
=> Scattershot
=> Seraphim Guard
=> Wicked Press
=> Review Discussion
=> XIG Games
=> SimplePhrase Press
=> The Riddle of Steel
=> Random Order Creations
=> Forge Birthday Forum