The Forge Forums Read-only Archives
The live Forge Forums
|
Articles
|
Reviews
Welcome,
Guest
. Please
login
or
register
.
March 05, 2014, 09:52:26 AM
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Forum changes:
Editing of posts has been turned off until further notice.
Search:
Advanced search
275647
Posts in
27717
Topics by
4283
Members Latest Member:
-
otto
Most online today:
55
- most online ever:
429
(November 03, 2007, 04:35:43 AM)
The Forge Archives
Archive
GNS Model Discussion
What is the love of Character creation under GNS?
Pages: [
1
]
« previous
next »
Author
Topic: What is the love of Character creation under GNS? (Read 1727 times)
giblfiz
Member
Posts: 4
What is the love of Character creation under GNS?
«
on:
March 19, 2005, 11:05:38 PM »
Several of my friends, and I, particularly enjoy the act of character creation. There is a tendency to like it more for crunchier systems, which I suppose isn't all that surprising. Often a game book will be bought, torn apart (figuratively) have something like 30 or 40 PCs generated, and only played as an afterthought.. Is this a typical behavior that any of you are familiar with?
At a very surface level it appears to be a Gamiest., and sure enough the first few generations of PC turned out always tend to be something along the lines of "look! I managed to get this guy up to an average damage roll of 78!". The thing is it usually keeps going from there to things like "look, I built a mermaid/werewolf/being-of-pure-light". This sort of system stretching exercise strikes me as being the heart of isolationism. The catch is that its not being done in game, its happening on a personal, individual level..
I'm hoping that someone a little more familiar with the GNS theory can help me nail this down, so I can understand my style of play a little bit better.
Logged
"There is hopeful symbolism in the fact that flags do not wave in a
vacuum." -A.C. Clarke
timfire
Member
Posts: 756
What is the love of Character creation under GNS?
«
Reply #1 on:
March 20, 2005, 08:20:34 AM »
Generally speaking, there are tons of reasons why someone would like character creation. There is no direct coorelation between
liking
chargen and GNS.
Now, if the question is why
you
like chargen... that's kinda hard to decipher over the 'net. Saying "look! I managed to get this guy up to an average damage roll of 78!" or "look, I built a mermaid/werewolf/being-of-pure-light"
sounds like
Gam, but again, it's hard to tell over the 'net.
Logged
--Timothy Walters Kleinert
greyorm
Member
Posts: 2233
My name is Raven.
What is the love of Character creation under GNS?
«
Reply #2 on:
March 20, 2005, 09:27:47 AM »
GNS only applies to actual instances of play (usually over time). I do not know if character creation qualifies as "play". Consider, would the above RPG-related scenario not be like a person who likes carving chess pieces trying to figure out what type of chess
player
he is based on that?
Logged
Rev. Ravenscrye Grey Daegmorgan
Wild Hunt Studio
Ron Edwards
Global Moderator
Member
Posts: 16490
What is the love of Character creation under GNS?
«
Reply #3 on:
March 20, 2005, 11:05:45 AM »
Hello,
There is no real point to picking any and every aspect of role-playing, especially in isolation from a reward system, and saying "G, N, or S?"
I recommend examining the Big Model, without any particular reference to
diversity
within the Creative Agenda category, and asking yourselves questions about how character creation is used in that context, for your group.
People who do this will discover that Vincent Baker and I fully agree on every aspect of role-playing that we've written or spoken about, respectively.
Best,
Ron
Logged
M. J. Young
Member
Posts: 2198
What is the love of Character creation under GNS?
«
Reply #4 on:
March 20, 2005, 03:00:35 PM »
It sounds to me like you've made a game out of character creation.
It's not actually a role playing game at that point, and so the application of creative agendum would be different. However, it appears to some degree to be gamist--you're showing off how well you were able to manipulate the system in producing something new and different.
That's not to say that everyone who makes a game out of character creation would be doing it to show off what they can do. I'd say there's insufficient data for that at this point.
--M. J. Young
Logged
Check out
Multiverser
M. J. Young Net
Callan S.
Member
Posts: 3588
What is the love of Character creation under GNS?
«
Reply #5 on:
April 11, 2005, 03:34:49 AM »
I'm not sure why people are looking at character generation as if it's a before play activity. For something like D&D, it's just one long act of character generation, earning your way to level 20. For other systems which use a similar process, its the same. And it's all play.
I'd be interested to know if the giblfiz's group sits down as a group to make PC's. Certainly that's what our group used to do...the talking as we did so no different really from planning out how to assault a base, for example, in actual play. We were all working together on resources.
Even if they didn't sit down together, I'd be interested to hear more about that "Look what I made!" moment. I don't clasify a GM writing up notes all by himself before a session as non play, once it hits that moment of sharing. Plenty of games require prep during the session, before you can show "what you made" to the group. Even dice rolls and adding bonuses count as that sort of prep.
Logged
Philosopher Gamer
<meaning></meaning>
Pages: [
1
]
« previous
next »
Jump to:
Please select a destination:
-----------------------------
Welcome to the Archives
-----------------------------
=> Welcome to the Archives
-----------------------------
General Forge Forums
-----------------------------
=> First Thoughts
=> Playtesting
=> Endeavor
=> Actual Play
=> Publishing
=> Connections
=> Conventions
=> Site Discussion
-----------------------------
Archive
-----------------------------
=> RPG Theory
=> GNS Model Discussion
=> Indie Game Design
-----------------------------
Independent Game Forums
-----------------------------
=> Adept Press
=> Arkenstone Publishing
=> Beyond the Wire Productions
=> Black and Green Games
=> Bully Pulpit Games
=> Dark Omen Games
=> Dog Eared Designs
=> Eric J. Boyd Designs
=> Errant Knight Games
=> Galileo Games
=> glyphpress
=> Green Fairy Games
=> Half Meme Press
=> Incarnadine Press
=> lumpley games
=> Muse of Fire Games
=> ndp design
=> Night Sky Games
=> one.seven design
=> Robert Bohl Games
=> Stone Baby Games
=> These Are Our Games
=> Twisted Confessions
=> Universalis
=> Wild Hunt Studios
-----------------------------
Inactive Forums
-----------------------------
=> My Life With Master Playtest
=> Adamant Entertainment
=> Bob Goat Press
=> Burning Wheel
=> Cartoon Action Hour
=> Chimera Creative
=> CRN Games
=> Destroy All Games
=> Evilhat Productions
=> HeroQuest
=> Key 20 Publishing
=> Memento-Mori Theatricks
=> Mystic Ages Online
=> Orbit
=> Scattershot
=> Seraphim Guard
=> Wicked Press
=> Review Discussion
=> XIG Games
=> SimplePhrase Press
=> The Riddle of Steel
=> Random Order Creations
=> Forge Birthday Forum