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Indie Game Design
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Locating Cruft in Mridangam
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Topic: Locating Cruft in Mridangam (Read 395 times)
Shreyas Sampat
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Locating Cruft in Mridangam
«
on:
April 05, 2005, 08:41:28 AM »
So, I've been working on this game
Mridangam
. (Sorry about linking; it's just not the same without the inline images and so forth.)
Anyway, I'm looking at the section called
Flowers & The Temple,
and wondering if that does the work that I want it to do.
Specifically, I want the exploration of a temple to automatically spit out a story which is some minimum length and has some minimum amount of conflict for the protagonists, and shows a certain pattern of escalation where life gets more unpleasnt as it goes on.
My concern is that the temple is a really clunky way to do this, even though it's a beautiful metaphor.
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