*
*
Home
Help
Login
Register
Welcome, Guest. Please login or register.
March 05, 2014, 10:55:57 AM

Login with username, password and session length
Forum changes: Editing of posts has been turned off until further notice.
Search:     Advanced search
275647 Posts in 27717 Topics by 4283 Members Latest Member: - otto Most online today: 55 - most online ever: 429 (November 03, 2007, 04:35:43 AM)
Pages: [1]
Print
Author Topic: Old, dead games you love  (Read 2244 times)
coxcomb
Member

Posts: 202


WWW
« on: April 05, 2005, 09:59:10 AM »

Many games that had coolness are dead and gone (but often aavailable on e-Bay). Let's talk about some of the ones close to our hearts, and tell those who never played them what gems they contain. I'll start:

DC Heroes (Mayfair Games, 2nd Edition is best IMHO)
If you're talking about task resolution, this system is, IMHO, the shiznit. Everything can be assigned a numeric value (I mean everything--from information to mass to speed) which plugs easily into the universal charts which tell you with a single roll whether you succeed and how much effect is generated. Words don't do it justice, it just plain rocks!
There are problems that kept it from surviving. Being a licensed game probably didn't help. Also, it does not scale well as written to non-superheroic characters (though it could easily be modified). Finally, there are quite a few gaps in the rules (some of which were plugged by sourcebooks).
The system got a rebirth as Blood of Heroes, but that game fell flat somehow. DC Heroes remains one of my favorite games. It shows how a clear, universal mechanic can be used to make playing the game eaiser.


Anybody else have one?
Logged

*****
Jay Loomis
Coxcomb Games
Check out my http://bigd12.blogspot.com">blog.
Ben Lehman
Member

Posts: 2094

Blissed


WWW
« Reply #1 on: April 05, 2005, 10:16:07 AM »

I *hate* the concept of a "dead game," simply because a lot of "dead games" are among the games that see the most actual play.  But that aside, here are some old and no-longer-publishing games that I adore:

Tunnels and Trolls
Boot Hill
Star Frontiers
Marvel Super Heroes (big chart version)
Teenagers from Outer Space
Cyberpunk 2.0.2.0
Basic D&D (the ones with the five multicolored boxed sets.)

All of these games, with the exceptions of Boot Hill and Star Frontiers (I lost the books), still see a fair amount of play in my groups.

yrs--
--Ben
Logged

xenopulse
Member

Posts: 527

Heretic Forgite


WWW
« Reply #2 on: April 05, 2005, 10:17:02 AM »

Schwertmeister: expansion for Das Schwarze Auge for advanced players. Featured combat system for highly skilled warriors, and most of all a creative magic system based on runes arranged on a triangle of essence-path-target, interpreted among player and GM. They never made is past the second box of four planned ones. Too bad. I loved the setting--the inside of the earth, with an artificial sun in the core, island kingdoms and rebels, gigantic creatures and cool demonology.

I assume no one in the English speaking world ever even heard of it.
Logged

Lance D. Allen
Member

Posts: 1962


WWW
« Reply #3 on: April 05, 2005, 11:09:27 AM »

Gamma World, 4th Ed.

I bought this game from a friend long about the same time I got into V:tM for $7. I never played it with more than two other persons, and my longest running, most successful game involved 6 characters played out between myself and my one player.

But dear LORD do I still love this game. Even it's basic D&D-ness has never managed to turn me off.
Logged

~Lance Allen
Wolves Den Publishing
Eternally Incipient Publisher of Mage Blade, ReCoil and Rats in the Walls
coxcomb
Member

Posts: 202


WWW
« Reply #4 on: April 05, 2005, 11:12:54 AM »

By "dead", I mean no longer in print or supported by the creators. No implication of playability (or current fanbase) is intended.
Logged

*****
Jay Loomis
Coxcomb Games
Check out my http://bigd12.blogspot.com">blog.
timfire
Member

Posts: 756


WWW
« Reply #5 on: April 05, 2005, 11:30:45 AM »

I have a soft spot in my heart for the old Teenage Mutant Ninja Turtles RPG. Not the 'After the Bomb' setting, but the original book. I still think TMNT is as cool as hell, the original comic book series just kicked ass. I can't tell you how excited I was when they announced that John Woo was going to direct a TMNT CG-movie, and then how dispointed I was when they announced that he wasn't.

...

Oh yeah, RPGs. Though TMNT wasn't the first RPG I ever played, it definitely was the game that got me 'into' role-playing. I haven't played it in years, though. I'm afraid that if I go back it won't be as fun and ruin my nostalgia.
Logged

--Timothy Walters Kleinert
Mike Holmes
Acts of Evil Playtesters
Member

Posts: 10459


« Reply #6 on: April 05, 2005, 11:54:34 AM »

Quote from: coxcomb
By "dead", I mean no longer in print or supported by the creators.
So, 98% of RPGs, then? By that definition, the whole original WOD is dead. I agree with Ben that it's a pretty worthless term.

How about just old games or something? How about editions from before '85?

Mike
Logged

Member of Indie Netgaming
-Get your indie game fix online.
Kesher
Member

Posts: 174


« Reply #7 on: April 05, 2005, 11:57:01 AM »

First ed. Gamma World, baby.  Monsters with bizarre names and no pictures, the illustration of badass rabbits carrying hunting rifles and just daring you not to take them seriously.  The sheer fun absurdity of the game, wandering from one surreal encounter to another with your spiked, feathered, death-ray projecting mutant ant characacter.  

...and the mutant plant characters in 2nd. ed. were pretty fucking cool, too.
Logged

timfire
Member

Posts: 756


WWW
« Reply #8 on: April 05, 2005, 12:35:38 PM »

Quote from: Mike Holmes
Quote from: coxcomb
By "dead", I mean no longer in print or supported by the creators.
So, 98% of RPGs, then? By that definition, the whole original WOD is dead. I agree with Ben that it's a pretty worthless term.

How about just old games or something? How about editions from before '85?

Oh com'on, is it really that hard? We all know what he's asking.
Logged

--Timothy Walters Kleinert
Mike Holmes
Acts of Evil Playtesters
Member

Posts: 10459


« Reply #9 on: April 05, 2005, 02:09:06 PM »

I'm lost without limits. ;-)

Mike
Logged

Member of Indie Netgaming
-Get your indie game fix online.
Anonymous
Guest
« Reply #10 on: April 05, 2005, 02:48:15 PM »

Gangbusters! by TSR.

I don't actually count it as dead, since you can get the entire collection for @ $20 in pdf at drivethrurpgs.

This was the first rpg I bought, and the second one I played. I still love it after all these years.

GB is a great example of how the page count of rules can influence playstyle. GB Has classes: PI, Reporter, FBI Agent, Prohibition Agent, Local Cop, and Criminal. The first five classes get an average rules write up of about a page and a half. Criminals get nearly twenty pages of rules describing crime-for-profit.

Wanna guess what most of our games were like?

k-Bob
Logged
John Kim
Member

Posts: 1805


WWW
« Reply #11 on: April 05, 2005, 03:42:15 PM »

My favorites among the truly dead would be James Bond 007 and RuneQuest, I think.  

P.S. Tunnels & Trolls isn't dead.  As far as I know, it has been more or less continuously in print since it was first published.
Logged

- John
Asrogoth
Member

Posts: 92


« Reply #12 on: April 07, 2005, 05:54:21 PM »

You all have already mentioned several which I think are terrific...

James Bond 007
D&D (BECMI)
and
TMNT



One I'm "shocked" that no one has mentioned is "Dinky Dungeons".  I haven't played it in years -- I think I threw away my copy in a fit of Fundamentalist paranoia (btw a VERY fun game! -- Paranoia that is).

Anyway, if anyone has a copy they don't want PM me, and I'd love to take it off your hands. ;)

I also enjoyed playing Morpheus.  Does Car Wars count as a Role Playing Game?
Logged

"We know what we know because someone told us it was so."
Pages: [1]
Print
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.11 | SMF © 2006-2009, Simple Machines LLC
Oxygen design by Bloc
Valid XHTML 1.0! Valid CSS!