News:

Forum changes: Editing of posts has been turned off until further notice.

Main Menu

The timing of overboost damage.

Started by sirogit, April 08, 2005, 10:41:22 AM

Previous topic - Next topic

sirogit

Its funny that this has never come up before.

Is the intended timing of the effects of Boost this:

1. Boost raises the Sorcer's Score.
2. The Demon's power goes to 1.
3. The Sorcerer takes lethal special damage(X + Power, which is 1.)
4. The Sorcerer takes his Boosted action.(Which is lessened by both the lasting and the temporary injuries from the over-boost.)
5. The Demon's power goes back to its original score.

It occured to me that that'd cut down on some fun temptations to over-boost, unless you could take an action before the penalities were applied, which makes me think that I'm doing it wrong.

Ron Edwards

Hiya,

You have the order wrong. The damage to the sorcerer occurs after the Boosted action. In other words, the action will still fully benefit from the Boost.

Best,
Ron