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Forge Birthday Forum
Good night, and thanks...
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Topic: Good night, and thanks... (Read 1811 times)
Doug Ruff
Member
Posts: 445
Good night, and thanks...
«
on:
April 08, 2005, 03:31:27 PM »
It's already 9th April here, and when I wake up in the morning this forum will be closed for another year.
It's been a real privilege to be able to let my hair down with all of you.
My Forge Resolution for this year is to post at least two free PDF games by the time the next thread comes around. And to do my best to make sure they don't suck too much.
Goodnight.
Doug
Logged
'Come and see the violence inherent in the System.'
joshua neff
Member
Posts: 949
Good night, and thanks...
«
Reply #1 on:
April 08, 2005, 03:46:29 PM »
I want to add my own thanks.
I don't post on here nearly as much as I used to. I've grown tired of most of the theory, to be honest. I read the Actual Play threads religiously, and a lot of the forums for the various games and designers are constant reads for me. But I find that I don't often have anything I feel is worth posting.
But I've made friends through this website, and that counts for a whole hell of a lot. I wish I could hang out with you guys more. I'm glad I've gotten to game and hang out with at least some of the people here.
Anyway, I just want to again thank Ron and Clinton for this site. And I want to thank everyone who contributes for making this site what it is.
Cheers.
Logged
--josh
"You can't ignore a rain of toads!"--Mike Holmes
Shreyas Sampat
Member
Posts: 970
Good night, and thanks...
«
Reply #2 on:
April 08, 2005, 03:51:00 PM »
My new Forge resolution is to try to be slightly helpful in two Game Design threads a week, or very helpful in one!
Catch y'all on the flip side.
Logged
summerbird
Joshua A.C. Newman
Member
Posts: 1144
the glyphpress
Good night, and thanks...
«
Reply #3 on:
April 08, 2005, 05:02:00 PM »
My resolution is to have Under the Bed published this year, with people playing and everything.
Thank you so much, Forge. You've been such a tremendous help. I couldn't figure out what was wrong with my game design before, and you made it crystal clear. Now it's my job to fix it!
It's also been great talking with folks here about all sorts of other stuff for the last few days. It makes a much more 3-D social experience.
Logged
the glyphpress
's games are
Shock: Social Science Fiction
and
Under the Bed
.
I
design books
like
Dogs in the Vineyard
and
The Mountain Witch
.
TonyLB
Member
Posts: 3702
Good night, and thanks...
«
Reply #4 on:
April 08, 2005, 05:10:32 PM »
My resolution is to understand Character Development as well as I (think) this year has helped me to understand Conflict Resolution.
My hope is to break innovative new theoretical ground. Possibly on a theory of Situation Development which draws on similarities in current known theory of Character Development, to provide a theoretical framework in which to understand techniques like pacing as the application of known principles to a well-mapped dynamic of narrative.
Or, y'know, to eat less Doritos. Either one looks well beyond my grasp today, but tomorrow is another day.
Logged
Just published:
Capes
New Project: Misery Bubblegum
Chris Goodwin
Member
Posts: 100
Beware ants reversing
Good night, and thanks...
«
Reply #5 on:
April 08, 2005, 07:45:18 PM »
I have no resolution, but I too want to thank Ron and Clinton for having this site up. Without it I wouldn't have bought Primetime Adventures or Dogs in the Vineyard. I also wouldn't have known that there was any different way to roleplay than the ways I learned when I was 15.
Logged
Chris Goodwin
cgoodwin@gmail.com
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