Forum changes: Editing of posts has been turned off until further notice.
Started by Adam Dray, May 02, 2005, 11:42:58 AM
QuoteDrive never goes down, though. There's no mechanic that reduces it.
Quote from: AdamDrayI ended up buying your game to do an analysis of the similarities and differences (and for ideas, of course). I'm a big fan of Fastlane. Check out Verge and tell me what you think. They're similar but I think Verge is different in a number of ways.
Quote from: AdamDrayThere is no downside to losing big (yet). My thought was that for conflicts that involved no trait at stake, the players don't care as much anyway. Plot stuff is at stake, but not the character. It bothers me that a scene can have nothing rules-tangible at stake. So many other games do this but I think it's a weakness. I like how something rules-tangible is always at stake in My Life with Master, for example.
QuoteEither you will lose a point of Life, you won't get the Gear you wanted (which is useful for later scenes -- free rerolls, essentially), and I'm seriously considering moving the "cure a friend" and "destroy an enemy" options from Development Scenes into Conflict Scenes.