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(November 03, 2007, 04:35:43 AM)
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Indie Game Design
(Moderator:
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An Odd Game Mechanic
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Topic: An Odd Game Mechanic (Read 1673 times)
Dav
Member
Posts: 432
Chains
«
Reply #15 on:
March 11, 2002, 11:29:29 PM »
All;
I was reading it over, and thought there was some fun stuff here.
I have two suggestions:
To avoid the damage issue Mike pointed-out: you could have damage be a directly tied to not only the high die in the chain, but also to the # of dice creating the chain, thus more STR means more dice, means more potential damage.
Also: I was wondering, you wrote that the chain w/ the most dice is the one that counts. May I instead choose a smaller chain with a higher die count? For instance, I have 1,2,3,4 and I have 7,8,9. Can I optionally choose the latter chain? Would that ever be to my benefit?
Thanks,
Dav
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Cynthia Celeste Miller
Member
Posts: 268
The Chain System
«
Reply #16 on:
March 12, 2002, 03:47:54 AM »
To Xiombarg:
The numbers range from 1 to 9. 10's don't count as 10's....they're simply "wild" with no particular numerical value attached. I'll explain that in more detail on my next revision.
To The Mouse:
I agree with you about the numbers not going beyond what's rolled on the dice. Everything maxes out at 9.
Additionally, I like your idea for handling rolls that produce all 10's. This will be added to the next revision.
To Mike Holmes:
The top die in a chain will only
modify
damage, rather than determining the bulk of it.
I would also like to point out that this system isn't the one found in
Cartoon Action Hour
. Rather, it is going to be used for a superhero rpg called
Omlevex
. And, for the record, the name will make sense in context of the setting. ;)
To Mallninja:
I'm sorry you've been unable to devise a game system of your own. I know how that is, believe me. lol. But, as the chain system will be appearing in a game I'll be publishing, I'd really rather not "loan" it out for someone else's game. Besides, it's always much better to design your own system. It's not always easy, but keep plugging away at it and I think you'll come out with something good.
To Dav:
I'm not so sure about the damage thing, since the to-hit roll itself will only modify any damage done (see above).
You raise a really good point about being able to choose between multiple chains. In fact, I believe I'll allow that in the system. It very well could be beneficial to do the task faster but less proficiently than to do it extremely well, but at a slower pace.
Logged
Cynthia Celeste Miller
President, Spectrum Games
www.spectrum-games.com
mallninja0088
Member
Posts: 30
Ok. cool.
«
Reply #17 on:
March 12, 2002, 04:35:51 AM »
I think I may have something anyways. Let me take a couple days to get it ready and I will post it up here!
:-)
Logged
~Brad~ :-) 8-)
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