Forum changes: Editing of posts has been turned off until further notice.
Started by Simon Kamber, May 20, 2005, 03:06:02 PM
QuoteWhen a character s critically injured but gets medical attention, I scoop up all of the Fallout Dice the player just rolled, add the Demonic Influence, and roll the lot. If the character s dying but didn t roll any Fallout -- if the character's life was named as what's at stake in conflict, for instance -- I roll 4d6 plus the Demonic Influence.
Quote from: Technocrat13Um...I think you've got to try it to believe it. I'm really of the belief that, if a Dogs player is unwilling to let their character go, then they will live. That's it. In the last session we played we got into a very bloodly gunfight. 17d10+4d4 fallout for my Brother Divid. It was close, but I survived it. I don't think that 4d10 fallout has any chance at all of killing any Dog. Period. You could skip rolling and just say that all the dice came up 10s. [edit: I was meaning in the follow-up healing attempt. If you give in the conflict, then you don't roll the d10s, you just have 16 fallout] The Dog will still live if the player wants it to.