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275647 Posts in 27717 Topics by 4283 Members Latest Member: - otto Most online today: 55 - most online ever: 429 (November 03, 2007, 04:35:43 AM)
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Author Topic: Using music to support emotions  (Read 768 times)
Remko
Acts of Evil Playtesters
Member

Posts: 76


« on: May 27, 2005, 05:05:26 AM »

Are there some persons familiar with this technique? I'm willing to try it, but I don't know how I shoud adress this and which type of music I should use...

I'm normally playing horror or fantasy RPG's.

When some have any experience really using music for more than background (but to support emotions created by the storytelling), please post here.
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Remko van der Pluijm

Working on:
1. Soviet Soviet Politics, my November Ronnie
2. Sorcerer based on Mars Volta's concept album 'Deloused in the Comatorium'
GameLoft
Member

Posts: 12


WWW
« Reply #1 on: May 27, 2005, 06:56:32 AM »

I think that this is a very effective tool but difficult to do.  It requires a great amount of pre planning.  Although, I find that modern day cd burning makes this a much easier task.   You can put the songs in order and advance them as you need to connect with the emotion involved in the storyline.

As an aside a youth at my program and I decided to give each other a challenge:  Give the lyrics to a song to the other person.  Then they have to use these  lyrics as an inspiration for a oneshot adventure.  We always play the song to give a feel of the mood.  IT works reallt well.  We hope to compile them into a small collection and sell them as a fundraiser for The Game Loft at PortCon and GenCon.

Ian
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Please take a moment and look at my program. Like the Forge and its memebers we are pushing the boundaries of gaming. www.thegameloft.org
Domhnall
Member

Posts: 97


« Reply #2 on: May 27, 2005, 05:42:59 PM »

Absolutely.  I have now 16 edited CDs to match the settings--calm, quiet, dark, terrifying, combat, etc.
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--Daniel
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