The Forge Forums Read-only Archives
The live Forge Forums
|
Articles
|
Reviews
Welcome,
Guest
. Please
login
or
register
.
March 05, 2014, 06:18:30 PM
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Forum changes:
Editing of posts has been turned off until further notice.
Search:
Advanced search
275647
Posts in
27717
Topics by
4283
Members Latest Member:
-
otto
Most online today:
55
- most online ever:
429
(November 03, 2007, 04:35:43 AM)
The Forge Archives
Archive
Indie Game Design
(Moderator:
Ron Edwards
)
My First Game.... with no name.
Pages:
1
[
2
]
« previous
next »
Author
Topic: My First Game.... with no name. (Read 1350 times)
ChrisJaxn
Member
Posts: 18
My First Game.... with no name.
«
Reply #15 on:
June 08, 2005, 11:50:23 AM »
This system seems like it would be best at simulating movie-like stories.
By which, of course, I mean a relatively short story with a definitive beginning and end, with a plot that is the sort of thing you'd find in a movie.
Movies especially like this:
1) Heist Movies: You know, a group of guys wants to steal something, but each and every one of them wants it for himself. Usually one, or more, undergo many minor setbacks during the course of the movie. Then, at the end, they use all the power they've accumulated and reveal, in probably a big flashback sequence, the grand plan which led them to victory despite seeming to be weak. Spy Movies would even work the same way, just with different motivations and goals.
2) Action Movies: This one's the epitome of "try, try again". Fight against insurmountable odds, get into worse situations for it, then fight your way out.
You could even do Romantic Comedies, though it seems you don't like that kind of movie.
Basically, it seems to me like the system you have could be great for one-shots. To maintain the movie feel, you might even do something like set up a real world time limit and, with reference to that, constantly increase the stakes of your conflicts until the time limit is up, at which point the whole thing is on the line, success or failure at the entire enterprise, wrapping up your "movie" plot.
I'm not sure how well it would do in a multi-session type of game. Though my opinion shouldn't stop you. Try it. If you like it, go for it.
Logged
Andrew Cooper
Member
Posts: 724
My First Game.... with no name.
«
Reply #16 on:
June 08, 2005, 12:00:38 PM »
I've got a website up for the game.
Andrew's Little Game
I'll do my editing of game text there so everyone can see the current version. I've also thought a good bit about Tony's questions and read some of the other threads dealing with Core Plot and have become fairly convinced that I need to add mechanisms in the game to focus play in that manner. So, thanks Tony for asking things (even if I was clueless at the time).
Logged
Andrew Cooper
The Shadow of Cerilia
Burning Realms
Pages:
1
[
2
]
« previous
next »
Jump to:
Please select a destination:
-----------------------------
Welcome to the Archives
-----------------------------
=> Welcome to the Archives
-----------------------------
General Forge Forums
-----------------------------
=> First Thoughts
=> Playtesting
=> Endeavor
=> Actual Play
=> Publishing
=> Connections
=> Conventions
=> Site Discussion
-----------------------------
Archive
-----------------------------
=> RPG Theory
=> GNS Model Discussion
=> Indie Game Design
-----------------------------
Independent Game Forums
-----------------------------
=> Adept Press
=> Arkenstone Publishing
=> Beyond the Wire Productions
=> Black and Green Games
=> Bully Pulpit Games
=> Dark Omen Games
=> Dog Eared Designs
=> Eric J. Boyd Designs
=> Errant Knight Games
=> Galileo Games
=> glyphpress
=> Green Fairy Games
=> Half Meme Press
=> Incarnadine Press
=> lumpley games
=> Muse of Fire Games
=> ndp design
=> Night Sky Games
=> one.seven design
=> Robert Bohl Games
=> Stone Baby Games
=> These Are Our Games
=> Twisted Confessions
=> Universalis
=> Wild Hunt Studios
-----------------------------
Inactive Forums
-----------------------------
=> My Life With Master Playtest
=> Adamant Entertainment
=> Bob Goat Press
=> Burning Wheel
=> Cartoon Action Hour
=> Chimera Creative
=> CRN Games
=> Destroy All Games
=> Evilhat Productions
=> HeroQuest
=> Key 20 Publishing
=> Memento-Mori Theatricks
=> Mystic Ages Online
=> Orbit
=> Scattershot
=> Seraphim Guard
=> Wicked Press
=> Review Discussion
=> XIG Games
=> SimplePhrase Press
=> The Riddle of Steel
=> Random Order Creations
=> Forge Birthday Forum