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275647 Posts in 27717 Topics by 4283 Members Latest Member: - otto Most online today: 55 - most online ever: 429 (November 03, 2007, 04:35:43 AM)
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Author Topic: [DitV] GM Starting Conflicts  (Read 789 times)
Darren Hill
Member

Posts: 861


« on: June 12, 2005, 02:24:23 PM »

Is the following okay:
GM: "Brother Jacob tries to persuade you to marry him to Sister Amelia."
PC: "Nope, I won't do that."
GM: "He's insistent - we have a conflict."
The stakes: if the GM character wins (and both are still alive!), the PC marries the NPCs.

I'm asking about a general thing - the above is just an example. Is it okay for the GM to initiate conflicts, the outcome of which might force players to take actions they don't want to do?
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Ul
Member

Posts: 13


« Reply #1 on: June 12, 2005, 08:56:48 PM »

Yes, I think so.

It is no different from one of the players starting a conflict that will force one of the other players to do something the player doesn't agree with.

Of course it depends on the player to be able to play his character as the character would act, not now the player would want to act. Other wise it wont work out well.
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I don't suffer from insanity, I enjoy every single moment of it
Simon Kamber
Member

Posts: 175


« Reply #2 on: June 13, 2005, 01:16:13 AM »

I think there's a certain limit, which is hard to define really.

Also, I think that in general it's a good idea to let the players start the conflicts. The players (and Dogs) deciding whether to marry people is one of the most cool things in the game.
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Simon Kamber
lumpley
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« Reply #3 on: June 13, 2005, 05:12:14 AM »

"What's at stake is: does she convince you to [whatever]" conflicts are fun. I fully endorse them.

-Vincent
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Darren Hill
Member

Posts: 861


« Reply #4 on: June 13, 2005, 05:18:07 AM »

Thanks, Vincent. That's great :)
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