The Forge Forums Read-only Archives
The live Forge Forums
|
Articles
|
Reviews
Welcome,
Guest
. Please
login
or
register
.
March 05, 2014, 10:20:59 PM
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Forum changes:
Editing of posts has been turned off until further notice.
Search:
Advanced search
275647
Posts in
27717
Topics by
4283
Members Latest Member:
-
otto
Most online today:
56
- most online ever:
429
(November 03, 2007, 04:35:43 AM)
The Forge Archives
General Forge Forums
Actual Play
Pool/Donjon Hybrid for D&Ders ?
Pages: [
1
]
« previous
next »
Author
Topic: Pool/Donjon Hybrid for D&Ders ? (Read 1035 times)
jaw6
Member
Posts: 30
Pool/Donjon Hybrid for D&Ders ?
«
on:
July 12, 2005, 04:19:43 PM »
Not sure where to put this… Short-but-intense-time lurker, first-time poster… etc. And I do tend to ramble.
I'm new at this Narrativist thing - actually, I think I've always been a closet Narrativist -- but I think I want to try it out. I put in an order for Sorcerer at the FLGS, but while I wait, I was reading here, and got to thinking…
I think I could tempt my group (of casual D&Ders) into a night of creative-juices-flowing, shared-authorship fun with a Pool/Donjon hybrid. Use Donjon's sense of implied setting/premise/goal, with the rules-lite feel of The Pool. They are all gaming enthusiasts of one stripe or another, and they've followed me on a few D&D distractions in the past, but nothing quite as radical as letting players directly participate in a game. (I, not entirely knowing what I was doing, tried to do that with the last game of D&D I tried to run with them. It flopped initially, but after a few months with the characters, ended in a big moment of "now you take the wheel".)
Since I'm new to Narrativism, I was hoping one of the brighter spots here might could help me avoid walking into any gaping pits with this… here's what I'm thinking:
- The set-up will be mostly old-skool D&D: You are going to explore a dungeon. I will describe the initial dungeon set-up (the "quest").
- Players will describe their characters. Other players call out the Traits from the description, you pick a handful from these. I'm thinking of using high-roll on dice to determine who goes first (whether it's better to go first or not…?)
- Use Donjon style "I go looking for a {fact} over here, in this manner" intent descriptions, but Pool-style dicing, with a twist (did I get this from descriptions of octaNe ?) - Roll 1 "free" die, plus one for an applicable trait, plus a number of gambled dice from the pool, plus any gifts from fellow players, plus 1 or more GM dice (of a separate color). Each non-GM-die success is a "fact" that player gets to narrate into the world; each GM-die success is a "fact" that I get to narrate (presumably something antagonist to the players' interests).
- Use the "Yes, but" rule from improv/Robin Laws (
http://www.dyingearth.com/pagexxaugust.htm
) - players can augmnent established facts, but cannot directly negate anything.
There's some parts I'm not sure about (I see this being a big, risky experiment) but this sounds like the kind of game I'd like to be a player in, anyway. As I'm intending to GM it, I imagine my primary role being to 1) kick off the basic premise (it's a dungeon); 2) steer things back on track occasionally/potentially (if things stall out) and 3) decide to abort if no one's having any fun.
Logged
- Joshua Wehner
jaw6
Member
Posts: 30
Re: Pool/Donjon Hybrid for D&Ders ?
«
Reply #1 on:
July 19, 2005, 06:12:25 PM »
The game went well. I can post more Actual Play details later (brother-in-law getting married this weekend; very busy week) but things went really well.
The rules I ended up using are a blender of The Pool (Anti-Pool Variant), Donjon & Risus -- with a few bits from Sorcerer. I felt it was a good presentation for players used to D&D-style play (more on this soon). You can view the rules I used here:
http://www.thewehners.net/joshua/my_rpg.pdf
(PDF)
Logged
- Joshua Wehner
ashmoo
Member
Posts: 13
Re: Pool/Donjon Hybrid for D&Ders ?
«
Reply #2 on:
July 19, 2005, 10:26:02 PM »
Please do write up the session!
If been toying with the idea of running an old school D&D module, such as 'Keep on the Borderlands' using PTA rules. Having serious Issue, and maybe a bit of humorous deconstruction.
I'd be interested to see how you went using the setting but with a very Narr ruleset.
Ashley Moore
Logged
Pages: [
1
]
« previous
next »
Jump to:
Please select a destination:
-----------------------------
Welcome to the Archives
-----------------------------
=> Welcome to the Archives
-----------------------------
General Forge Forums
-----------------------------
=> First Thoughts
=> Playtesting
=> Endeavor
=> Actual Play
=> Publishing
=> Connections
=> Conventions
=> Site Discussion
-----------------------------
Archive
-----------------------------
=> RPG Theory
=> GNS Model Discussion
=> Indie Game Design
-----------------------------
Independent Game Forums
-----------------------------
=> Adept Press
=> Arkenstone Publishing
=> Beyond the Wire Productions
=> Black and Green Games
=> Bully Pulpit Games
=> Dark Omen Games
=> Dog Eared Designs
=> Eric J. Boyd Designs
=> Errant Knight Games
=> Galileo Games
=> glyphpress
=> Green Fairy Games
=> Half Meme Press
=> Incarnadine Press
=> lumpley games
=> Muse of Fire Games
=> ndp design
=> Night Sky Games
=> one.seven design
=> Robert Bohl Games
=> Stone Baby Games
=> These Are Our Games
=> Twisted Confessions
=> Universalis
=> Wild Hunt Studios
-----------------------------
Inactive Forums
-----------------------------
=> My Life With Master Playtest
=> Adamant Entertainment
=> Bob Goat Press
=> Burning Wheel
=> Cartoon Action Hour
=> Chimera Creative
=> CRN Games
=> Destroy All Games
=> Evilhat Productions
=> HeroQuest
=> Key 20 Publishing
=> Memento-Mori Theatricks
=> Mystic Ages Online
=> Orbit
=> Scattershot
=> Seraphim Guard
=> Wicked Press
=> Review Discussion
=> XIG Games
=> SimplePhrase Press
=> The Riddle of Steel
=> Random Order Creations
=> Forge Birthday Forum