The Forge Forums Read-only Archives
The live Forge Forums
|
Articles
|
Reviews
Welcome,
Guest
. Please
login
or
register
.
March 05, 2014, 04:31:24 PM
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Forum changes:
Editing of posts has been turned off until further notice.
Search:
Advanced search
275647
Posts in
27717
Topics by
4283
Members Latest Member:
-
otto
Most online today:
55
- most online ever:
429
(November 03, 2007, 04:35:43 AM)
The Forge Archives
Independent Game Forums
lumpley games
(Moderator:
lumpley
)
d4 as trouble?
Pages: [
1
]
« previous
next »
Author
Topic: d4 as trouble? (Read 1075 times)
elgorade
Member
Posts: 20
d4 as trouble?
«
on:
July 31, 2005, 08:26:09 AM »
Why is a d4 considered to give you trouble? Mechanically it seems less likely to help you, but certainly better than no dice. And since you don't have to use it, it doesn't seem more likely to cause fallout for you either. Basically, you could treat you dice (after the roll) as if they didn't have the d4s in them and still play the conflict. Using the d4s can only help you from that point since they are just extra resources. So I don't understand why they are concidered to be dice that will give you trouble. (The point was made in the thread of Paul's two questions, but I wanted to bring it out explicitly.)
Logged
Eero Tuovinen
Acts of Evil Playtesters
Member
Posts: 2591
Re: d4 as trouble?
«
Reply #1 on:
July 31, 2005, 08:40:50 AM »
It's not trouble for you, it's trouble for your character, and then only potentially. It will make it more likely that you have an opportunity to get fallout. I repeat for clarity:
having and rolling d4 makes it more likely that you have an opportunity to get fallout
. And because fallout means character trouble, you could say that d4 means trouble for the character, even if it's voluntary for the player.
Logged
Blogging at
Game Design is about Structure
.
Publishing
Zombie Cinema
and
Solar System
at
Arkenstone Publishing
.
Warren
Member
Posts: 167
Re: d4 as trouble?
«
Reply #2 on:
July 31, 2005, 08:44:24 AM »
It's because the majority of your opponents dice are likely to be d6s (from the Attribute pools). If you draw on a d4 Traits to See a Raise made by d6s, you are more likely to take Fallout* than if you had drawn on a better (i.e. higher die sized) Trait.
I don't think of d4 traits as disadvantages,
per se
. I think of them (and have advised my players) such that drawing on a d4 Trait is going to make your life more complicated. Which is why guns get an extra d4 for free, I expect.
* Because an average Raise from 2d6 would (on average) need 3d4 to See, and hence causing you to Take the Blow and suffer Fallout.
Logged
elgorade
Member
Posts: 20
Re: d4 as trouble?
«
Reply #3 on:
August 01, 2005, 04:42:18 AM »
Quote from: Warren on July 31, 2005, 08:44:24 AM
It's because the majority of your opponents dice are likely to be d6s (from the Attribute pools). If you draw on a d4 Traits to See a Raise made by d6s, you are more likely to take Fallout* than if you had drawn on a better (i.e. higher die sized) Trait.
I don't agree with that statement. If you don't want to take the fallout, you don't have to use the low numbers in your "hand". Of course, that may mean that you lose the contest, but that isn't the d4s fault. If you hadn't rolled them, you would not have even had the choice.
Quote from: Eero Tuovinen on July 31, 2005, 08:40:50 AM
It's not trouble for you, it's trouble for your character, and then only potentially. It will make it more likely that you have an opportunity to get fallout.
[/quote
Ok, I can see that. Thanks.
Logged
Joshua A.C. Newman
Member
Posts: 1144
the glyphpress
Re: d4 as trouble?
«
Reply #4 on:
August 07, 2005, 09:34:57 AM »
Quote from: elgorade on August 01, 2005, 04:42:18 AM
I don't agree with that statement. If you don't want to take the fallout, you don't have to use the low numbers in your "hand". Of course, that may mean that you lose the contest, but that isn't the d4s fault. If you hadn't rolled them, you would not have even had the choice.
The point is that, to get those dice, you have to add in the color that they represent. You have to say what's happening to make that trait come into play.
I had a character whose weapon of choice was a rifle. She was farsighted, so she wore glasses most of the time. But there was this awesome moment of quiet before the lead started flying where she'd take off her glasses, and then you knew there was going to be trouble.
I had another character who was built as a fallout machine. The idea was to make him a huge mass of scar. So he was all tricked out for violence, but I made sure he wound up in social situations where the violence would have been ineffective. He wound up with something like "The King of Life Hates Me: 14d4". That meant that, lots and lots of times, when something would be going on, all I'd have to work with was gobs and gobs of d4s... which lead to more fallout, cuz I'm rolling crap. But I'm rolling so
much
crap, that I would win the conflicts.
Logged
the glyphpress
's games are
Shock: Social Science Fiction
and
Under the Bed
.
I
design books
like
Dogs in the Vineyard
and
The Mountain Witch
.
Pages: [
1
]
« previous
next »
Jump to:
Please select a destination:
-----------------------------
Welcome to the Archives
-----------------------------
=> Welcome to the Archives
-----------------------------
General Forge Forums
-----------------------------
=> First Thoughts
=> Playtesting
=> Endeavor
=> Actual Play
=> Publishing
=> Connections
=> Conventions
=> Site Discussion
-----------------------------
Archive
-----------------------------
=> RPG Theory
=> GNS Model Discussion
=> Indie Game Design
-----------------------------
Independent Game Forums
-----------------------------
=> Adept Press
=> Arkenstone Publishing
=> Beyond the Wire Productions
=> Black and Green Games
=> Bully Pulpit Games
=> Dark Omen Games
=> Dog Eared Designs
=> Eric J. Boyd Designs
=> Errant Knight Games
=> Galileo Games
=> glyphpress
=> Green Fairy Games
=> Half Meme Press
=> Incarnadine Press
=> lumpley games
=> Muse of Fire Games
=> ndp design
=> Night Sky Games
=> one.seven design
=> Robert Bohl Games
=> Stone Baby Games
=> These Are Our Games
=> Twisted Confessions
=> Universalis
=> Wild Hunt Studios
-----------------------------
Inactive Forums
-----------------------------
=> My Life With Master Playtest
=> Adamant Entertainment
=> Bob Goat Press
=> Burning Wheel
=> Cartoon Action Hour
=> Chimera Creative
=> CRN Games
=> Destroy All Games
=> Evilhat Productions
=> HeroQuest
=> Key 20 Publishing
=> Memento-Mori Theatricks
=> Mystic Ages Online
=> Orbit
=> Scattershot
=> Seraphim Guard
=> Wicked Press
=> Review Discussion
=> XIG Games
=> SimplePhrase Press
=> The Riddle of Steel
=> Random Order Creations
=> Forge Birthday Forum