*
*
Home
Help
Login
Register
Welcome, Guest. Please login or register.
October 04, 2022, 01:48:37 AM

Login with username, password and session length
Forum changes: Editing of posts has been turned off until further notice.
Search:     Advanced search
275647 Posts in 27717 Topics by 4285 Members Latest Member: - Jason DAngelo Most online today: 71 - most online ever: 565 (October 17, 2020, 02:08:06 PM)
Pages: [1]
Print
Author Topic: [VoG] What should go in a character creation chapter?  (Read 2251 times)
Benjamin Grove
Member

Posts: 12


« on: August 06, 2005, 04:39:26 PM »

So I was working on the character creation chapter for the current draft of VoG... and it occured to me that I'm nearly done, and save for a few lists and charts to be added, its currently shapeing up to be about 3 pages at 12 pnt font 1.5 spaced. That seems a little short... yet I dont see much i actualy missed.

So, generaly(the game is most N with som S and a spattering of G) what sort of things SHOULd go in char gen chapters? just fishing for ideas here mostly.
Logged
Alan
Member

Posts: 1012


WWW
« Reply #1 on: August 06, 2005, 05:00:59 PM »

What makes a character ready to play?

What do the players need to know to make that character?
Logged

- Alan

A Writer's Blog: http://www.alanbarclay.com
FzGhouL
Member

Posts: 76


« Reply #2 on: August 06, 2005, 05:01:25 PM »

How to play the character.
How Characters grow.
Character Background importance.
Logged
Benjamin Grove
Member

Posts: 12


« Reply #3 on: August 06, 2005, 08:21:24 PM »

Mm... thanks. Deciding to put the stuff on actualy playing the character in with the character creation rules, plus experiance point "character advancement"

Its still looking to be a rather short chapter, but I can't think of much how to make it longer without repeating myself a whole bunch of times.(trying to avoid that thing you see in alot of games where they tell you the same thing 3 ways every two pages)
Logged
Alan
Member

Posts: 1012


WWW
« Reply #4 on: August 06, 2005, 08:41:18 PM »

Why does it matter if the chapter is short?  If it gives players what it needs, it's done it's job. 

Is there anything complicated enough to require examples?
Have you run the chapter past someone who knows nothing about your game?  That's a great way to get feedback.

Logged

- Alan

A Writer's Blog: http://www.alanbarclay.com
Pages: [1]
Print
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.11 | SMF © 2006-2009, Simple Machines LLC
Oxygen design by Bloc
Valid XHTML 1.0! Valid CSS!