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275647 Posts in 27717 Topics by 4283 Members Latest Member: - otto Most online today: 55 - most online ever: 429 (November 03, 2007, 04:35:43 AM)
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Author Topic: [You're It] Conflict/task resolution system  (Read 1689 times)
Eric Provost
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Posts: 581


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« Reply #15 on: August 15, 2005, 01:10:25 PM »

Quote
I think Vincent is awesome and I'd love to pick his thoughts.  I assume you're referring to Roleplaying Hardcore?

Yup.  All that is excellent, but don't discount everything else he's got there.  I especially enjoyed his essay on creating theme.

Also, for the record, I think that you have asked all the appropriate questions for your stage in design.

Best of luck to you.  Keep us updated.

-Eric
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Andrew Morris
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« Reply #16 on: August 15, 2005, 01:52:25 PM »

Quote from: Paka
I'd start a new thread when you've got some system ideas worked out to some degree and have definite questions you want answered before playtesting.

I don't know about that. I think that putting systems and ideas up for peer review can be a great way to develop a game. If I recall, that's pretty much how Tony went about Capes (although, honestly, I missed almost all of the early discussion).

Quote from: RobNJ
As to whether that constitutes a game or not, I don't know, but if it is one it's definitely not very far along in gestation.

I'm not sure, either, but one way to play it safe is too keep the general, could-be-applied-to-multiple-games discussions over in RPG Theory. More specific questions and discussions on a game you have in development go in Indie Game Design.
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Andrew Morris
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« Reply #17 on: August 15, 2005, 08:41:18 PM »

You also might find this PRG.net article on elementary probability theory useful.
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