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The Forge Archives
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Indie Game Design
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[You're It] Conflict/task resolution system
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Topic: [You're It] Conflict/task resolution system (Read 1689 times)
Eric Provost
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Posts: 581
Re: [You're It] Conflict/task resolution system
«
Reply #15 on:
August 15, 2005, 01:10:25 PM »
Quote
I think Vincent is awesome and I'd love to pick his thoughts. I assume you're referring to Roleplaying Hardcore?
Yup. All that is excellent, but don't discount everything else he's got there. I especially enjoyed his essay on creating theme.
Also, for the record, I think that you have asked all the appropriate questions for your stage in design.
Best of luck to you. Keep us updated.
-Eric
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Andrew Morris
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Posts: 1233
Re: [You're It] Conflict/task resolution system
«
Reply #16 on:
August 15, 2005, 01:52:25 PM »
Quote from: Paka
I'd start a new thread when you've got some system ideas worked out to some degree and have definite questions you want answered before playtesting.
I don't know about that. I think that putting systems and ideas up for peer review can be a great way to develop a game. If I recall, that's pretty much how Tony went about Capes (although, honestly, I missed almost all of the early discussion).
Quote from: RobNJ
As to whether that constitutes a game or not, I don't know, but if it is one it's definitely not very far along in gestation.
I'm not sure, either, but one way to play it safe is too keep the general, could-be-applied-to-multiple-games discussions over in RPG Theory. More specific questions and discussions on a game you have in development go in Indie Game Design.
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Andrew Morris
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Posts: 1233
Re: [You're It] Conflict/task resolution system
«
Reply #17 on:
August 15, 2005, 08:41:18 PM »
You also might find this PRG.net article on
elementary probability theory
useful.
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