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HeroQuest
Last Days at Skullpoint
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Topic: Last Days at Skullpoint (Read 1826 times)
Lamorak33
Member
Posts: 183
Last Days at Skullpoint
«
on:
August 18, 2005, 01:20:18 PM »
Hi all
Has anyone run through this as it is written up in Gathering Thunder? Care to share some notes as to how it ran, and what direction it took?
Regards
Rob
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Mike Holmes
Acts of Evil Playtesters
Member
Posts: 10459
Re: Last Days at Skullpoint
«
Reply #1 on:
August 22, 2005, 06:46:26 AM »
Can't say as I have, which is no surprise since it's set in Glorantha. However, I and others I suspect, are fond of the scenario, since it's Ron's writing, and a very narrativism-producing set up. Put another way, a lot of my "adventures" are set up much like LDAS.
Is there something about the adventure that you like, or are dubious about? Curious as to why it's written like it is? Or just whether or not such a set-up works? Worst case, if nobody comes up with a report here, I'd be tempted to run it for a group just to produce a play report on it.
Mike
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Ian Cooper
Member
Posts: 126
Re: Last Days at Skullpoint
«
Reply #2 on:
August 22, 2005, 02:55:16 PM »
I have, but have not had time to reply in detail yet. If you need simple questions asked, shoot for it.
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Ron Edwards
Global Moderator
Member
Posts: 16490
Re: Last Days at Skullpoint
«
Reply #3 on:
August 22, 2005, 05:41:40 PM »
Hello,
Check out
Designing Final Days at Skullpoint
for some relevant discussion.
Best,
Ron
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Lamorak33
Member
Posts: 183
Re: Last Days at Skullpoint
«
Reply #4 on:
August 23, 2005, 10:21:01 AM »
Quote from: Ron Edwards on August 22, 2005, 05:41:40 PM
Hello,
Check out
Designing Final Days at Skullpoint
for some relevant discussion.
Best,
Ron
Thanks Ron, that does answer quite a few of my questions. I guess from my initial reading I was thinking that maybe a lot of these bangs will be removed by player action and I wanted to see what others had done with it.
Regards
Rob
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