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275647 Posts in 27717 Topics by 4283 Members Latest Member: - otto Most online today: 55 - most online ever: 429 (November 03, 2007, 04:35:43 AM)
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Author Topic: Last Days at Skullpoint  (Read 1826 times)
Lamorak33
Member

Posts: 183


« on: August 18, 2005, 01:20:18 PM »

Hi all

Has anyone run through this as it is written up in Gathering Thunder?  Care to share some notes as to how it ran, and what direction it took?

Regards
Rob
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Mike Holmes
Acts of Evil Playtesters
Member

Posts: 10459


« Reply #1 on: August 22, 2005, 06:46:26 AM »

Can't say as I have, which is no surprise since it's set in Glorantha. However, I and others I suspect, are fond of the scenario, since it's Ron's writing, and a very narrativism-producing set up. Put another way, a lot of my "adventures" are set up much like LDAS.

Is there something about the adventure that you like, or are dubious about? Curious as to why it's written like it is? Or just whether or not such a set-up works? Worst case, if nobody comes up with a report here, I'd be tempted to run it for a group just to produce a play report on it.

Mike
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Ian Cooper
Member

Posts: 126


« Reply #2 on: August 22, 2005, 02:55:16 PM »

I have, but have not had time to reply in detail yet. If you need simple questions asked, shoot for it.
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Ron Edwards
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« Reply #3 on: August 22, 2005, 05:41:40 PM »

Hello,

Check out Designing Final Days at Skullpoint for some relevant discussion.

Best,
Ron
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Lamorak33
Member

Posts: 183


« Reply #4 on: August 23, 2005, 10:21:01 AM »

Hello,

Check out Designing Final Days at Skullpoint for some relevant discussion.

Best,
Ron

Thanks Ron, that does answer quite a few of my questions.  I guess from my initial reading I was thinking that maybe a lot of these bangs will be removed by player action and I wanted to see what others had done with it.

Regards
Rob
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