Forum changes: Editing of posts has been turned off until further notice.
Started by JohnG, August 26, 2005, 03:46:55 AM
Quote from: Troy_Costisick on August 26, 2005, 07:23:26 AM1. What is your game about?2. What do the characters do?3. What do the players do?Those three questions go to the heart of the game. They will tell me a great deal about your system, your goals, and your desires for your game. The first question is really "why should someone play your game vs. the thousands of others out there?" The second question is really, "all characters in all games roam about and have adventures; what makes what the characters in your game do that is special or unique?" The last question is about how the players interact with the characters, GM, and each other. It covers things like naration rights, teamwork, exploration of premise and so on.
Quote from: Rorimack on August 26, 2005, 07:31:56 AMJust a sidenote: "ember" means "human" in Hungarian.Maybe you could use this also. ("To be human and remain human even when your gods have abadonned you" )
Quote from: Graham Walmsley on August 26, 2005, 08:26:03 AMWhat do you think of the setting so far?I think it's lovely. It's a setting I'd want to play in.What could do with changing?I'm a little concerned about the fact that the characters don't know how the gods died, but you've given an explanation. It reminds me of the White Wolf vampire games: where the characters don't know the history of vampirism, but all the players know, because they've read the rulebook. It takes the mystery away.Personally, I'd prefer to just say that the gods have disappeared and nobody knows why.What aspects do you like the most?I like the idea of magic being an uncontrollable, dangerous force that people fear. I'm interested to know how you're going to handle that mechanically.I like the bit about the gods disappearing. A bit of blasphemy's always fun in a game.Are there enough/too many races?That doesn't really bother me one way or the other. (Except that I don't find "Humans" very interesting. I'd prefer to make players choose between the other races. But maybe that's just me.Is the world unique enough to catch your interest? (I know there's nothing new under the sun, but I'm hoping it's at least not overdone.)For me, yes: it's not overdone and it's an intriguing setting.Graham
QuoteTo answer number 1: the game is about the struggle to survive a harsh world as well as the internal struggle to remain good when everyone around you is becoming twisted and corrupt. It's also a game of exploration, with vast areas of land uncharted and left to the GM's imagination.
QuoteNumber 2: The characters have the struggle of simple survival to begin with, and after that they have a large amount of personal conflict over whether it's worth being virtuous and noble. They can also adventure to find artifacts and relics, ruins with ancient knowledge, and other items that might give them a small chance at reclaiming their world piece by piece. It also has the possibility of being a very mercenary game, where they adventure simply for the sake of survival.
QuoteNumber 3: The players take on the persona of their characters and interact with each other in the game world as it is described by the GM. Much like the set-up for Dungeons and Dragons and other RPGs, except players have a much greater chance to affect the world than they usually would.