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275647 Posts in 27717 Topics by 4283 Members Latest Member: - otto Most online today: 55 - most online ever: 429 (November 03, 2007, 04:35:43 AM)
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Author Topic: Secret Design Journal  (Read 620 times)
John Wick
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Posts: 210


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« on: August 27, 2005, 12:02:49 PM »

Hello everyone.

I've started a new design journal for the new "Big Game" I'll be premiering at Gen Con 2006.

If you've read Thirty, you know there's a sequel in the works. Well, this is the sequel.

You can check it out at http://www.livejournal.com/users/lordstrange/

I look forward to your feedback.
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Carpe Deum,
John
Eero Tuovinen
Acts of Evil Playtesters
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« Reply #1 on: August 27, 2005, 01:13:25 PM »

I'm recommending Humble Mythologies for the second time in so many days. Must be sunspots. You can find Jonathan's design threads on this forum. That's one of the deepest applications of symbolism in rpgs I've seen.

Other than that... I like the color, but that's because I'm fond of magic. Not enough rules yet to say anything about the game design. The elemental symbolism feels constraining, but that's probably because it's so commonplace. You'll have to prove to me that it can be exciting as well.
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Blogging at Game Design is about Structure.
Publishing Zombie Cinema and Solar System at Arkenstone Publishing.
John Wick
Member

Posts: 210


WWW
« Reply #2 on: August 27, 2005, 05:27:13 PM »


Other than that... I like the color, but that's because I'm fond of magic. Not enough rules yet to say anything about the game design. The elemental symbolism feels constraining, but that's probably because it's so commonplace. You'll have to prove to me that it can be exciting as well.


That's the funny thing about symbols. There's so many different ways to use them. :)
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Carpe Deum,
John
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