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Dog Eared Designs
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Producer Scenes and Big Groups
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Topic: Producer Scenes and Big Groups (Read 1003 times)
Darren Hill
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Posts: 861
Producer Scenes and Big Groups
«
on:
September 05, 2005, 01:46:13 AM »
Let's say you have 6 or 7 players (inc. Producer). Would it make much difference (a bad difference, that is) to give the Producer a scene every time half the players have had a scene, rather the usual full number?
Feel free to mock me, now.
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Matt Wilson
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Posts: 1121
student, second edition
Re: Producer Scenes and Big Groups
«
Reply #1 on:
September 05, 2005, 05:40:33 AM »
Quote from: Darren Hill on September 05, 2005, 01:46:13 AM
Let's say you have 6 or 7 players (inc. Producer). Would it make much difference (a bad difference, that is) to give the Producer a scene every time half the players have had a scene, rather the usual full number?
Feel free to mock me, now.
Darren:
Why would you want to give the producer more scene creation than the others?
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-Matt
Dog-eared Designs
Darren Hill
Member
Posts: 861
Re: Producer Scenes and Big Groups
«
Reply #2 on:
September 05, 2005, 06:06:11 AM »
I was thinking about Fred Hicks and Rob Donoghoe's recent Actual Play thread, and how they mentioned that having equally distributed scene creation in a large group made it harder (for some groups) to set up a plot and follow it.
In a three player group, one third of all scenes are Producer scenes which are likely to be plot-focussed scenes; in a five-player group where the Producer gets two scenes, you'll also have 1/3rd of all scenes being Producer scenes.
I'm doing my Pilot episode tonight, and I won't be using this idea here. But I wondered if people with larger groups had a less-focussed, and less-satisfying, experience than smaller groups, and if so, this is one way to address that (assuming less-focussed is less good, of course).
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