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275647 Posts in 27717 Topics by 4283 Members Latest Member: - otto Most online today: 63 - most online ever: 429 (November 03, 2007, 04:35:43 AM)
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Author Topic: "Shock: Social Science Fiction" <-- Nan desu ka, koreya?  (Read 6846 times)
Ben Lehman
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« Reply #15 on: October 07, 2005, 08:56:42 AM »

As an aside, I want to play a Shock game where the scales are

Gunfights <--------> Car Chases
Explosions <--------> Swords

yrs--
--Ben
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Joshua A.C. Newman
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« Reply #16 on: October 07, 2005, 11:25:32 AM »

As an aside, I want to play a Shock game where the scales are

Gunfights <--------> Car Chases
Explosions <--------> Swords

Well, you could. I guess all the talking would wind up being color...

This is interesting, actually. Expert characters will be one of:

Gunfights and Swords! PFC Lance Benjamin. He fights and kills!
Gunfights and Explosions! Sarge: Demolitions!
Car Chases and Swords! Rex Factor: the brash mercenary pilot with a shady past!
Car Chases and Explosions! Felby, the Useful Sidekick!

What would you see as a Shock/Issue matrix for this, though? It would have to be something really broad-brush. Like Slavery, Sexism, Imperialism vs. Space Travel and Alien Invasion.
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the glyphpress's games are Shock: Social Science Fiction and Under the Bed.

I design books like Dogs in the Vineyard and The Mountain Witch.
Ben Lehman
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« Reply #17 on: October 07, 2005, 11:36:43 AM »

Well, you could. I guess all the talking would wind up being color...

Yup!  Talking is fine, but if you really want to, you know, resolve a conflict, boom!

Quote
What would you see as a Shock/Issue matrix for this, though? It would have to be something really broad-brush. Like Slavery, Sexism, Imperialism vs. Space Travel and Alien Invasion.

I think that this could really cover a broad stretch of issues and technologies.  Think of a Shonen anime rather than the more limited Pulp genre -- you could easily have, say, Sexual Frustration, Political Disillusionment, Nuclear War on one side and Giant Robots, Cybernetics, and Aliens on the other.

yrs--
--Ben
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Joshua A.C. Newman
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« Reply #18 on: October 07, 2005, 11:43:33 AM »

Well, you're right!

Hooray for Shock:!

I may have to use this as an example in the book.
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the glyphpress's games are Shock: Social Science Fiction and Under the Bed.

I design books like Dogs in the Vineyard and The Mountain Witch.
lumpley
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« Reply #19 on: October 07, 2005, 11:45:48 AM »

Angela Bassett's character in Strange Days was totally car chases and swords.

-Vincent
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Joshua A.C. Newman
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« Reply #20 on: October 11, 2005, 09:35:28 AM »

Yeah. It's too bad the rest of that movie wasn't any good.

"Racism is a big deal!"

"Oh, no! Something's set off the powder keg!"

"Wait, no, no it didn't."
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the glyphpress's games are Shock: Social Science Fiction and Under the Bed.

I design books like Dogs in the Vineyard and The Mountain Witch.
rafial
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« Reply #21 on: November 15, 2005, 11:10:33 AM »

Wow... I'm definitely going to be following the development of this game!  Please tell me there is some Cordwainer Smith in the bibliography.
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Joshua A.C. Newman
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« Reply #22 on: November 15, 2005, 11:28:13 AM »

Not yet.

You know what? I'm'a start a reading list thread.
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the glyphpress's games are Shock: Social Science Fiction and Under the Bed.

I design books like Dogs in the Vineyard and The Mountain Witch.
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